Impressions: Cosmic Spacehead (Genesis)

April 1, 2010 by Tim

Cosmic Spacehead

Cosmic Spacehead boxart

Well, how about this… I’ve already beaten a game I got on Saturday at the Midwest Gaming Classic!  I was giving all my new games a quick test run and wasn’t planning on spending much time with them yet, but this one managed to grab me enough to keep playing.  A full review will come later, but for now, I thought I’d share some initial thoughts.

Cosmic Spacehead is a nice little game.  It’s a hybrid point-and-click adventure/platformer (kind of like Alex Kidd: High Tech World….. but not as bad). The story is that you’re playing as Cosmic, and you’ve just discovered planet Earth. The problem is that, when you return home to tell everyone, nobody believes you.  Now, you’re off to set the record straight.  You have to find a way back to Earth to take pictures and return home with proof so you can get the hero’s welcome you deserve.

Overall, the game is pretty easy and pretty short, but generally well-made.  I really love the colorful, cartoony graphics (it’s one of the few Genesis games with a great color palette) and the general tongue-in-cheek style.  Basically, it doesn’t take itself too seriously, and that’s always a plus in my book.  That’s all for now, stay tuned for a full review!

Midwest Gaming Classic: Trip Report

March 27, 2010 by Tim

Hey all, I hope if you’re anywhere near Milwaukee, WI that you had a chance to check out the Midwest Gaming Classic!  (There’s still time tomorrow, if you haven’t.)  I spent all day there today and figured I’d give a brief rundown.  This year, it was at a new location in Brookfield, WI instead of Oconomowoc.  It was a bigger location, which meant the show was able to expand a bit.  All the old favorites, including the vendor area, the arcade and pinball machines, and the museum were back, but bigger and better.

I spent most of my time browsing the vendors and spending too much money, but I also spent a fair amount of time playing old arcade games that I don’t normally have access to — like Berserk, Battlezone (which is really cool with its scope cabinet), Centipede, Kangaroo, Ms. Pac-Man, and Outrun.  I also tried my hand at the Super Mario Bros. speed run tournament.  The goal was to get through level 1-1 as fast as possible, finishing with Fire Mario.  I played three entries, but I lost the fire power the first two times through, so I had to play conservatively on the last try just to get a qualifying entry.  It wasn’t a bad run, but probably not enough to win it.  Unfortunately, I wasn’t able to find any final rankings, so I don’t know where I finished.

The highlight of the show for me was definitely meeting Eugene Jarvis, creator of Defender and Robotron: 2084.  He was a fun guy to hear speak, and was super nice.  I had him sign a couple copies of Retro Gamer for me — specifically, the “Making Of” articles for both Defender and Robotron.  I asked him what he thought of all the twin stick shooters that have been coming out lately, and he said he thinks it’s great and that it’s just a really good play mechanic.  I can’t say I disagree!  Here’s a shot of my signed Retro Gamer mags:

Signed Retro Gamer mags

Signed Retro Gamer mags

My other highlight was a game of Pong that I played in the museum where I pulled off a dramatic come from behind win, 15 to 14!  It was like my own last second NCAA tournament win, or something… I dunno, I think I have an unhealthy love of Pong.

Anyway, here’s a rundown of everything I picked up today:

MGC Haul

MGC Haul

Left to right, top to bottom:

  • Various SNES and NES manuals
  • After Burner (32X)
  • Space Harrier (32X)
  • Zaxxon’s Motherbase 2000 (32X)
  • Mutant League Football (Genesis)
  • Outrun 2019 (Genesis)
  • Zero Tolerance (Genesis)
  • Cosmic Spacehead (Genesis)
  • Gunstar Heroes (Genesis)
  • Zillion II (Master System)
  • Sonic CD (Sega CD)
  • Plok (SNES)
  • Body Harvest (N64)
  • Comix Zone (Genesis)
  • Wonder Boy in Monster World (Genesis)
  • Marble Madness (Genesis)
  • Gargoyle’s Quest II (NES)
  • Snake Rattle n Roll (NES)
  • Transfer Pak (N64) (I don’t have any games that would use this, but for just $1, it doesn’t hurt to have on hand!)
  • View Point (Neo Geo CD)
  • Top Hunter (Neo Geo CD)
  • Super Mario Land (Game Boy)
  • Super Mario Land 2 (Game Boy)
  • Alleyway (Game Boy)
  • Tetris (Game Boy)
  • Mario Clash (Virtual Boy)
  • Several spare HuCard and Sega Card sleeves

Phew, that was a hefty list… And to think, I almost went for the Atari Lynx deal that GOAT Store had going — a Lynx plus 7 games for $60.  Unfortunately, I wasn’t interested in a single one of the games, so I figured I’d hold off and get a loose one sometime for cheaper and get games I actually want.

Anyway, that about covers it for now.  I had a lot of fun again, and will start looking forward to next year’s show!  Just one final thought about this year’s show… What’s the deal with the hot sauce?

Getting ready for the Midwest Gaming Classic

March 20, 2010 by Tim

Though work and school have been keeping me pretty busy, I’m going to make time for the Midwest Gaming Classic next weekend.  If you haven’t been to it before, and you’re anywhere near Milwaukee, WI, I highly suggest attending.  It’s a great place to buy and play all sorts of retro video games.  Though the vendors are the main attraction for me, I always look forward to the speakers, museum, free-play arcade and pinball games, and tournaments.

If you see this post and plan to be there, leave a comment and let me know!  I’d love to meet up with a few people to play a few games in the Versus Room (like 10-player Saturn Bomberman).  Or, just keep an eye out for me.  I’ll have a badge with my Digital Press username (Mobius).

Videogames Hardware Handbook

January 30, 2010 by Tim

Videogames Hardware HandbookI’m a big fan of Retro Gamer magazine, despite how expensive it is to get here in the US (it’s a UK import).  It’s a fantastic classic gaming mag, jam packed with lots of great content in every issue (the typical issue is 114 pages, with virtually no ads).

One of my favorite parts of the magazine is their recurring “Retroinspection” feature.  With this feature, they give an overview of a particular gaming platform. They go into its history, its strenghts and weaknesses, relevance in the marketplace at the time, and oftentimes even interview key players involved with the platform in some way.  These articles are a great introduction to the different platforms that are out there, and the “Perfect Ten” portions where they recommend 10 games everyone should play are a great way to figure out where to start when exploring a new system.

So, when Retro Gamer released a compliation of past Retroinspections over the holidays, I knew I had to have it — especially considering how interested I am in collecting hardware.  Videogames Hardware Handbook: The Game Machine Collector’s Manual covers a 22 year timespan from 1977 to 1999 and covers everything from consoles to handhelds to odd British 8-bit computers that we never saw over here (but are crazy popular over there).  You get info on all the platforms you’d expect, like the Atari 2600, NES, Genesis (or the Mega Drive, as they call it), plus some of the more obscure, like the 3DO, Jaguar, NEC PC-FX, and 8-bits like the ZX Spectrum and Dragon 32.  Basically, it’s 256 pages of pure content covering 35 different platforms.

Unfortunately, though, it’s not comprehensive.  Since this is a compliation of past articles instead of fresh content, anything that wasn’t already covered in a Retroinspection isn’t included.  So, no Colecovision, no 32X, no Neo-Geo, and no PlayStation.  Nevertheless, if you’re into retro game collecting, I’m finding it a fascinating compliation and a great value.

Note that I’m in no way affiliated with Imagine Publishing and this isn’t a paid ad or anything.  I just really like Retro Gamer magazine and this special edition.  I want everyone to know about it!  And I want it to sell well enough that they make a second volume covering all the platforms that weren’t included in this edition…

Excitebike: World Rally

December 20, 2009 by Tim

This week, I was fully expecting to follow up on my previous post with more impressions of Metal Gear and Castelian on the NES, but that didn’t happen.  Why not?  Excitebike: World Rally happened.

I want to take a minute to give a quick shout out to this game.  It was released the same week as New Super Mario Bros. Wii, so I think it got somewhat overlooked.  I know  I was interested in it, but forgot all about it in the wake of Mario.  Now that I’ve finally downloaded it, I’m hooked!

This is a fantastic little update to the original Excitebike.  It’s got 16 different courses spread across four different cups, a great online component (with a very active playerbase, it seems), a track editor, and lots of new bikes to unlock.  The single player experience goes by pretty quickly if you don’t try to get S-ratings on each race, so take your time and savor it.

Any retro gamer who’s a fan of the original Excitebike (and let’s face it, who isn’t?) should get this game for WiiWare.  You’ll be hooked (oh, and don’t fall for the temptation to revert to classic NES-style controls — the tilt controls really work well and are a lot of fun).

Impressions: Castelian (NES)

December 10, 2009 by Tim

Castelian originally caught my eye when I read about its Commodore 64 incarnation: Nebulus.  Namely, it’s the interesting graphical effect it uses during almost all of the gameplay that drew me to it.  The game is a puzzle platformer where you’re some strange pig/frog creature and you’re hopping around platforms on the outside of a series of cylindrical towers in an effort to tear them down.  The effect used to display the rotation of the tower as you move around it is really convincing, and quite impressive for an 8-bit game.

I left it at that, though.  I don’t own a C64, so I wasn’t going to make much of an effort to play it.  But then I noticed this game called Castelian on the NES that looked really similar.  As it turns out, it’s actually the same game, just under a different name.  Why?  I dunno.  But I’ll take it.  It was a pleasant surprise to see I could play Nebulus after all!

So now that I have it, how does it fare?  Pretty well, so far.  My first impression of the game was that it was pretty damn hard.  I couldn’t even beat the first level.  Your pig/frog is not very mobile, doesn’t jump very well, and there are lots of awkwardly placed ledges to fall down and enemies to run into.  Then I remembered what Metroid and Metal Gear taught me: Be patient!  It’s not about busting through the game on a single life, it’s about exploring and learning the best way through the level.  Once I took that approach, I started to make some good progress.

So now I’m up to the fourth level (of eight) and the level design is really starting to come alive.  Stage 3 had some clever tricks to it, and stage 4 is even more intricate.  I’m really starting to like it, and I’m eager to see what’s in store for later levels.

I still suck at the bonus stages, though…

What’s coming…

December 10, 2009 by Tim

Ah, it’s been a while since I posted a Sitegeist.  Heck, it’s been a while since I posted at all, so let’s kill two birds with one stone here.  Things are getting under control at work and I just wrapped up grad school exams, so maybe I’ll have more time to play games and post here?  Here’s what’s in the pipeline:

  • Part 2 of my Metal Gear impressions and review.  My NES was out of commission for a while, but with a repaired 72-pin adapter, it’s good to go again.  So, it’s time to finish this game!
  • Rocket Knight Adventures review.  It’s actually been a few months since I finished this game and a review has been sitting in the queue, ready to post as soon as I get some screenshots.  It’s probably time for that.
  • Top Gear 2 review.  This is the one I tackled after RKA, so it needs a review, too.
  • Castelian impressions.  I’m going to play through Castelian while I work on Metal Gear, so those are coming, too.  (In fact, I think I’ll post the first part now…)

So yeah, stay tuned!

(P.S.: I’m glad to see Nintendo finally caught up with Sega in the poll… Go Nintendo!)

Sega’s disjointed hardware strategy: A story in pictures

November 4, 2009 by Tim

It’s no secret that Sega was all over the place towards the end of the 16-bit era in terms of their hardware strategy.  There were two models of the base Genesis, two models of the basic Sega CD, the CDX combination system, third party hardware like the JVC X’Eye and other licensed devices, the Nomad, and, of course, the 32X.  In other words, what a mess!

So, I always knew things had gotten complicated for Sega fans around the time of the 32X’s release, but now that I’ve picked up a new-in-box console myself, it’s really become clear how bad it really was.  One of my favorite parts of getting an unopened gaming item from years past is looking through the stuff that comes in the box.  Not just the game, systems, or manuals, but especially the advertising inserts.  Opening these old games and systems is like a time capsule, and the 32X was especially interesting.

I figured a few other people out there might be interested in seeing some of the same things, so here are a few shots of what came in the 32X box, which really emphasize how much of a mess Sega’s hardware strategy really was.

Let’s start off a little easy.  First of all, we have a flyer for the Genesis six-button controller.  This controller did a nice job of segmenting the Genesis market.  There were those who had the three button controller and couldn’t make the most of the hottest games of the time: fighters.  Mortal Kombat?  Street Fighter II?  Eternal Champions?  Forget it, if you didn’t have a six-button controller.  Sure, you could play them, but why would you want to?  I give Sega the benefit of the doubt on this one, though.  The three-button controller was well past its prime and six buttons were practically required.  Besides, controller changes are almost always for the better.  This one was a fantastic upgrade, just like the NES dogbone controllers, and the Xbox S and Saturn revisions that would follow.

Six Button Flyer

Six Button Flyer

Sure, an upgraded controller segments the market, but it was probably a good business decision in general, since the older controllers were so lacking.  But this next one is odd.  Did Sega really need to get into the business of making power strips?  Well, they were  kind of forced to.  After all, if you had a Genesis, Sega CD, AND a 32X, then you’d have three separate AC adaptors.  The best part?  Most standard power strips can’t fit three separate AC adaptors… So, Sega was there for its devoted fans:

Sega Power Strip

Sega Power Strip

So, getting all your systems plugged in is a bit difficult, huh?  Well, that’s nothing compared to this next picture.  Just think about all the different possible hardware combinations those power supplies were feeding.  In fact, there were even different cords required for attaching the 32X to different base combinations!  This picture sums it up nicely, but actually underestimates the problem.  Where’s the X’Eye?  Where’s the LaserActive??  Oh, and remember that the number of combos doubles once you add in the 32X!

Too many Sega combinations

Too many Sega combinations

The best part of all this?  Even Sega themselves couldn’t keep their different hardware combinations straight.  As the next two pictures show, there was some definite confusion over the CDX.  Was it supported or wasn’t it?  It seems they thought it was, but at the last second, decided it wasn’t, so they slipped a warning card into the box and a sticker on its front to correct the out of date printed instructions.  Oh, and how were people supposed to know that the 32X audio might not work properly for their model of Genesis if gamers only got to see this warning card after buying and opening the system?

32X Warning Card

32X Warning Card

Conflicting Information

Conflicting Information

Ahh, that was fun.  I hope you get as much amusement out of all this as I did.  It’s sad to see Sega out of the hardware business, but when I see stuff like this, it’s obvious they have nobody else to blame but themselves.  Can you really hold it against consumers for being skeptical when Sega released the Saturn?  As great as the system was (and really, the Sega CD and 32X aren’t awful platforms, either), I can understand why things turned out the way they did.

Oh, and as for my Genesis/CD/32X setup?  Yeah, it’s a mess, too.  To make matters worse, the system just ends up flat out freezing when I play anything on the 32X.  Fun!  Notice the extra A/V cord for the Model 1 Genesis, the otherwise useless piece of spacer plastic for the Model 2 Genesis, and the two totally different controllers.  Plus the Sonic & Knuckles with lock-on Sonic 3!  Maybe “disjointed hardware strategy” is an understatement…

Sega 32X'Eye

Sega 32X'Eye

A new addition to the family (Sega 32X)

October 24, 2009 by Tim

New Sega 32X

The latest addition to my console collection arrived today — a brand new, still in the box, complete, unopened Sega 32X.  I was an SNES guy back in the 16-bit days, and it’s really only recently that I’ve come to love the Genesis, too.  There’s really a lot of good stuff hidden beneath the mountains of old sports games!

But anyhow, my point here is that I’m exploring more of the Genesis era, so I recently purchased an X’Eye, and now I have the 32X.  With all that in tow, I now have access to the entire Genesis/CD/32X library.  Now I just need to get some 32X games, and more than one Sega CD game!

Impressions: Metal Gear (NES)

October 6, 2009 by Tim

I’m going to try something a little different… Instead of just posting reviews after I’ve completed a game, I’m going to post a sort of “gameplay diary” to record my thoughts as the game progresses. I’ve noticed my opinion of a game can change a lot as I go through various parts of it, so it might be fun to jot those thoughts down. So here we go!

After finishing Top Gear 2 and Wario Land, I needed a new game to play. So I asked my girlfriend to pick one out for me — of course, she had no idea what she was looking at, so it was essentially “pick a game from my game room at random.” It worked out pretty well, though, since Metal Gear was one game I’d been thinking I need to try out.

Anyhow, my first impression of the game is that everyone is right about the god-awful translation. I’d heard about it so many times that it had become cliché — just one of those things that everyone has to poke fun of because it’s the thing to do. Well, it’s not just a cliché. It’s genuinely bad. “First, attempt to contact missing our ‘Grey Fox.’” (?) “I feel asleep!” (??) “Uh-oh the truck have started to move!” (???) Ugh.

My second impression was how damn hard the game is. You start out virtually defenseless, with no weapon but your fists, and all kinds of enemies (including dogs) will kill you in no time. Frankly, it’s frustrating. But once I got into the right mindset, I started to “get” it. I started treating the game less as an action/adventure and more as a puzzle game. I stopped worrying about dying and just set the goal to find the best possible path through each section. If I died, no big deal, I just tried a different way. Thankfully, you keep all your items when you continue.

So at this point, I’m starting to actually like the game. I found the instruction book online and learned what some of the items do, I’ve found a virtually flawless path through the opening sections, I have some new items at my disposal, and I’m infiltrating the enemy base, so things are starting to pick up. I just hope I get a weapon soon…

Anyway, off to play it a bit more. I will keep updating this post as I get further along, so check back!

Update 1: Okay, this game is terrible.  Really, seriously, terrible… Infinitely respawning (and seriously retarded) enemies; tedious gameplay that forces you to restart completely each time you die (or even when you use your password to continue); glitches galore (the game flat out hung on me three times so far).  And yet, I’m hooked.  For some reason, I just want to keep playing.  I want to see what’s through the next door and around the next corner.  I want to find that perfect path through each room that sneaks me past every obstacle without a scratch.  I’m, somehow, enjoying all this??  I’m just wondering when the hell I’m gonna get a gun, though.  I found explosives, remote-controlled missiles, and even a silencer, but no gun?  I think I must have missed it.  But at the same time, I’m not so sure I want to find it.  I’m enjoying the pure-stealth approach.  Well, maybe I’ll find the gun next time, since I have to restart from the beginning when I continue, anyway.

Update 2: Oh for crying out loud.  I just finished a session of this game where I was really starting to get into it.  It turns out I did, in fact, miss a handgun in my earlier playthroughs, so I finally found that — along with mines, a grenade launcher, a machine gun, and lots of other fun stuff.  I even made it far enough that now I don’t have to start over from the beginning when I continue!  But of course, just as I’m leaning towards “You know, this game’s not so bad… I actually rather like it,” it decides to just crash on me.  After finding Grey Fox, finding all my supplies again, and taking down (what I’m assuming is) the first boss, I do something as simple as try to go to the next screen, and it just hangs.  Fun!  I wonder how much QA this game actually got.  I’m leaning towards “None.”  The best part?  I’ll be crawling back for more tomorrow…

Update 3: Making good progress — No crashes or anything like that to report today!  I suspect I’m just about halfway through, about to rescue Pettrovich.  I found a whole bunch of POWs that I missed before, so I’ve reached the 3-star level and am pretty much unstoppable.  Also, I decided to check out the original MSX version of the game, so I got the fan translations up and running on an emulator.  Boy, is it better!  The graphics and sound are way different.  I’m noticing that the NES version is actually pretty faithful once you get past the awful opening jungle sequence, which doesn’t even exist in the MSX version.  I’m thinking about doing an in-depth article to compare the Western version of the series (Metal Gear and Snake’s Revenge on NES) to the Japanese series (Metal Gear and Metal Gear 2: Solid Snake on MSX).  That could be fun, but I’d have to play through all four games first!

Update 4: Oh, Kojima… You got me.  You got me good.  I thought I was about to rescue Pettrovich, but nope… Plot twist!  Anyway, onto Building 2.  I’m a 4-star rank and making good progress.  There’s much less stealth involved at this point, though — there’s no real point in avoiding enemies anymore, considering how much health, how many rations, how much ammo, and the body armor I have.  The game is now more about exploration, finding the items you need to progress, and taking down big boss-type enemies.  The password system is really getting on my nerves.  Why would anyone design a 25-character password where you can’t back up and correct mistakes?  One typo, and you have to actually finish filling out your (incorrect) code, then start all over again.  Ugh!

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