Total Eclipse (3DO)

July 1, 2007 by Tim · 2 Comments 

Total Eclipse - Title ScreenTotal Eclipse - World 1Total Eclipse - Volcano

Like with my first Saturn review, I spent some time debating what I wanted to cover first for the 3DO.  There are some great games for the system, but most of them are overshadowed by the overwhelming amount of crap that is available, too.  I wanted to pick something that I felt properly represented the spirit of the 3DO, and I think Total Eclipse does that.  It’s not because Total Eclipse is a particularly good game (or a particularly bad game).  I think it’s just a good representation of the games that are available for the 3DO — it’s prototypical for the system.

Total Eclipse is a fantastic technical feat for its time.  The terrain and enemies are all rendered in crisp, clear 3D with a slick, smooth frame-rate.  It features CD audio, pre-rendered cut-scenes, and does a great job of making loading times virtually transparent.  Unfortunately, it’s just not a very exciting game.  The first couple of worlds drag on without much of interest to report.  You’ll face straightforward terrain, easy enemies, and a soundtrack that alternates between dull, tired sounding guitar riffs and cheesy soap-opera-style saxophone.

Frankly, the whole time I was playing Total Eclipse, I couldn’t shake the feeling that I was just playing a polished but generic version of Star Fox.  They’re very similar games — both are futuristic rail-shooters where you take on the role of a fighter pilot heading off to save the solar system.  But while Total Eclipse excels in many of the technical areas of game design, it just doesn’t match Star Fox in terms of fun.

Read more

Sonic R (Sega Saturn)

June 24, 2007 by Tim · Leave a Comment 

Sonic R - Title ScreenSonic R - Resort IslandSonic R - Radical City

I debated for a while over which Saturn game I would review first. The Sega Saturn is one of my favorite platforms of all time, and I felt like it needed a worthy introduction. Would I pick one of its well known classics for a glowing review? Or one of my favorite lesser-known titles? Or something absolutely terrible so I could have a little fun with the review? In the end, I decided I’d take a look at a fairly well-known game where I might have a different view than most.

Most of the time, when people talk about Sonic R, (or Sonic 3D Blast or Sonic Jam) they start off by lamenting a bit about how the Saturn never got a true 3D Sonic adventure, and how, if it had, things could have been so much different. Well, I don’t want to talk about that. For one, it’s cliché and been done to death. On top of that, we’ve seen how the 3D Sonic games have turned out since then, and frankly, I don’t think we missed much. And most of all, I think taking all that into consideration taints the view of the game itself. How could you possibly enjoy a Sonic racing game if you’re harboring resentment that it’s not a platformer the entire time?

With that viewpoint explained, I feel confident enough to say that, quite simply, I like this game. If you strip away all the baggage that came with its release, (especially the fact that the Saturn was really struggling at the time) you’ll find an entertaining game underneath. It’s a simple but engaging game — bright and cheerful almost to a fault — and a nice technical demo of the kind of horsepower the Saturn actually had.

Read more

Marble Madness (NES)

June 16, 2007 by Tim · Leave a Comment 

Marble Madness - Title ScreenMarble Madness - PracticeMarble Madness - Beginner

It seems there have been a plethora of marble-based maze games in the last several years.  I think the recent trend started with Super Monkey Ball and was soon followed by Mercury, Marble Blast, Kororinpa: Marble Mania, and others.  Well, they’re all rip-offs.  Every last one of ‘em!  Marble Madness is The One True Thing and will always be the game that the others are compared to.  And for good reason, really:  it rocks.

Read more

Bonk’s Adventure (TurboGrafx-16)

June 12, 2007 by Tim · Leave a Comment 

Bonk - Title ScreenBonk - Level 1-2Bonk - Smash

I find it interesting to think about the 16-bit era and look at how the success of each console’s mascot parallels the success of the hardware itself.  Mario and Sonic were bitter rivals, but ultimately, I’d say Mario proved to be the stronger mascot.  Likewise, the SNES and Genesis were bitter rivals, with the SNES winning out in the end.

And then there are Bonk and the TurboGrafx-16.  Poor little Bonk.  Poor little TurboGrafx-16.  Though he’s appeared in many games on several different platforms, Bonk’s spiritual home is the TurboGrafx-16.  Unfortunately, he just didn’t have the star power to carry the system.  In the bitter playground wars of Mario vs. Sonic, Bonk was the oft-forgotten third player.  And, likewise, the TurboGrafx-16 was largely overlooked.

Was it poor marketing by Hudson and NEC?  Was Bonk just not an appealing enough character?  Or were his games just not good enough?  Poor marketing could be a solid argument, but I don’t think that tells the full story.  And Bonk, with his big head and goofy smile, is certainly appealing enough to sell games, so that theory is out, too.  That just leaves the games.

Read more

« Previous Page