Videogames Hardware Handbook

January 30, 2010 by · Leave a Comment 

Videogames Hardware HandbookI’m a big fan of Retro Gamer magazine, despite how expensive it is to get here in the US (it’s a UK import).  It’s a fantastic classic gaming mag, jam packed with lots of great content in every issue (the typical issue is 114 pages, with virtually no ads).

One of my favorite parts of the magazine is their recurring “Retroinspection” feature.  With this feature, they give an overview of a particular gaming platform. They go into its history, its strenghts and weaknesses, relevance in the marketplace at the time, and oftentimes even interview key players involved with the platform in some way.  These articles are a great introduction to the different platforms that are out there, and the “Perfect Ten” portions where they recommend 10 games everyone should play are a great way to figure out where to start when exploring a new system.

So, when Retro Gamer released a compliation of past Retroinspections over the holidays, I knew I had to have it — especially considering how interested I am in collecting hardware.  Videogames Hardware Handbook: The Game Machine Collector’s Manual covers a 22 year timespan from 1977 to 1999 and covers everything from consoles to handhelds to odd British 8-bit computers that we never saw over here (but are crazy popular over there).  You get info on all the platforms you’d expect, like the Atari 2600, NES, Genesis (or the Mega Drive, as they call it), plus some of the more obscure, like the 3DO, Jaguar, NEC PC-FX, and 8-bits like the ZX Spectrum and Dragon 32.  Basically, it’s 256 pages of pure content covering 35 different platforms.

Unfortunately, though, it’s not comprehensive.  Since this is a compliation of past articles instead of fresh content, anything that wasn’t already covered in a Retroinspection isn’t included.  So, no Colecovision, no 32X, no Neo-Geo, and no PlayStation.  Nevertheless, if you’re into retro game collecting, I’m finding it a fascinating compliation and a great value.

Note that I’m in no way affiliated with Imagine Publishing and this isn’t a paid ad or anything.  I just really like Retro Gamer magazine and this special edition.  I want everyone to know about it!  And I want it to sell well enough that they make a second volume covering all the platforms that weren’t included in this edition…

Out of This World (SNES / 3DO)

September 28, 2009 by · Leave a Comment 

Out of This World - Title Screen (SNES)Out of This World - Tentacles (3DO)Out of This World - Alien Encounter (3DO)

Out of This World was a landmark game when it came out in 1991.  By attempting to bridge the gap between cinema and games, it pushed the medium in new directions, but at the same time, it succumbed to what’s probably the industry’s biggest insecurity — the fact that it’s not film.  How many games have attempted to be “cinematic” throughout the years?  And how many have truly succeeded?  Were all those FMV games in the early days of the CD format really better because they were movie-like?  Is Metal Gear Solid the pinnacle of gaming because of Hideo Kojima’s obvious desire to be a director, rather than a game producer?  How many “cinematic” games are actually made better by the fact that they’re movie-like?  Maybe a more relevant question might be, “do games even need to be cinematic?”

Regardless of the relationship between movies and games, film’s influence in Out of This World is obvious.  But instead of taking the obvious route and filling the game with FMV and D-list actors, Out of This World is a little more subtle.  Instead of being a playable movie, it simply takes many of the themes of cinema and applies them to games — story, the creation of tension, attachment to characters, action, a complementary soundtrack, and so on.  All of these were groundbreaking for the time, and as a result, Out of This World holds a special place in gaming history for many people.

But calling it a “groundbreaking” or “watershed” or “landmark” game doesn’t necessarily tell you what really matters — does it stand the test of time?  That’s a difficult one to answer.  Taken in context of the time it came out, it’s fantastic.  But 18 years later, does it still hold its own?  Frankly, it’s a tough call.  To be sure, I like Out of This World.  I think it’s a very interesting game and well worth a play-through.  But at the same time, it’s definitely showing its age and its flaws are a little more apparent than they may have once been.

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The Catch-Up Post: SMS Badass Edition

May 24, 2008 by · Leave a Comment 

SMS BadassWell, it’s been a couple of months since I posted, and I mentioned that I’d be instating a moratorium on classic game purchases after the Midwest Gaming Classic.  Did I stick to it?  In fact, I did!  I went the month of April without making any classic gaming purchases.  My wallet thanks me!  (Though I did have to pick up Mario Kart on the Wii because, I mean, c’mon… It’s Mario Kart.  It’s not a classic game, anyway, so I win on a technicality.)

But since I only had a one-month moratorium and I haven’t posted in two months, that means I have about a month’s worth of catching up to do.  Let’s start off with the Midwest Gaming Classic.  For those that didn’t attend (probably most of you), I really highly recommend this show!  I had a ton of fun.  I got to see all kinds of cool games and had a chance to play around in the museum with some interesting systems I’d never experienced before (like the FM Towns Marty and Nuon).  On top of that, there was a nice lineup of speakers.  I had a chance to hear a bunch of cool talks from people like Walter Day of Twin Galaxies/The King of Kong fame, Sushi-X and Trickman Terry of EGM fame, and Ben Heckendorn of “can turn any system into a portable” fame.  And, best of all was the vendor area, where I amassed the following:

  • Dracula X: Rondo of Blood (PC Engine CD): Probably the crown jewel of the show for me.  I picked up the best “traditional” Castlevania game ever, and at a pretty good price.  I’d never played it before, but it totally lived up to the hype.
  • Rotary Controller (Jaguar): A fantastic hand-made rotary controller for the Jaguar.  It breathed all new life into Tempest 2000.  I will never use the D-pad again!
  • Sega Master System (Hardware) and games: I was always curious about the Master System, so I bit the bullet and finally picked one up.  Hooray, new hardware!  It’s always exciting to have a new library of games to explore.  I started off with Alex Kidd in Miracle World and Alex Kidd: High-Tech World.
  • Rad Racer II (NES): Man, I loved Rad Racer on the NES.  I had vague memories of playing Rad Racer II once, but always wanted to pick it up and give it a real playthrough.  Honestly, it’s kinda disappointing.  It didn’t quite live up to the original, but oh well.  At least it was cheap.
  • The Need for Speed (3DO): There was a small showing of 3DO games at MGC, and this mint copy of The Need for Speed is my first true complete 3DO game.  It even has the advertising inserts!  I gotta say, those longboxes are total overkill.  They’re oddly appealing, though.
  • Instruction Manuals (NES): I’ve had a barebones copy of the original Mario Bros. (the arcade game, not SMB) for the NES since I was something like 10 and finally got a manual to go along with it.  I also picked one up for R.C. Pro-Am, since I got a cart-only copy of that not too long ago.

Okay, so that covers it for MGC.  I will definitely be returning next year.  There was so much cool stuff that I wanted…  But enough of that, I also made a few other purchases, the biggest of which was:

  • Sega Master System Lot (hardware and games): After getting a Master System at MGC, I went home and hit up eBay to expand my collection.  I found a nice deal on a big lot of stuff, which included another system, a couple extra controllers, a light gun, a bunch of games, and (most importantly) a pair of the SMS 3D glasses.  Games in the lot were After Burner, Black Belt, Choplifter, Enduro Racer, Ghost House, Hang On/Safari Hunt, Maze Hunter 3-D, Sports Pad Football, and Zaxxon 3-D.  My favorites of the bunch were probably Maze Hunter 3-D and Ghost House with honorable mentions for Enduro Racer and Zaxxon 3-D.  The rest are pretty mediocre, quite frankly.  I think the SMS is going to take some digging to get to the truly good stuff.

And, finally, I hit up old reliable, Pre-Played, for a few random additions to the collection:

  • Missile Defense 3-D (SMS): This is a neat lightgun game that makes use of the 3D glasses.  It’s a pretty cool effect, shooting at 3D missiles that are popping out of the screen at me.  Not to mention I look like a badass with both the glasses and phazer in tow! (See the picture above).
  • Blaster Master (NES): This game really deserves more praise but never really gained the public awareness to become a favored classic.  It’s something of an underdog, which is probably part of why I like it so much!  For those not aware, it’s a fantastic shooter where you split your time between side-scrolling and overhead sections.  Commandeer a tank in the side-scrolling sections, or hop out at any time to head out on foot.  Enter caves to switch to an overhead view.  The game has a nice, quirky, light-hearted feel to it, too.  I mean, the story involves chasing after your pet frog after it’s grown to humongous size after being exposed to radioactive waste…
  • Golgo-13: Top Secret Episode (NES): This is a unique game that mixes all kinds of different play mechanics like side-scrolling action, horizontal shoot-em-up, FPS, and “sniper modes” and wraps them all up in a spy/espionage plot.  Very interesting overall, but the controls in the side-scrolling sections suck.  Not bad for 99 cents, though!

And, most recently, I grabbed a new NES 72-pin adapter off eBay to resolve the damn blinking problem that every NES ever has.  I should have done this years ago, it works beautifully!

Whew, okay, that about does it for now.  But as you can see, I’ve added a ton of games to my collection without actually writing any new reviews.  I’ve become resigned to the fact that I’ll probably never review all of them at my current pace.  So, don’t be surprised to see a slight format change soon that will allow me to get reviews up much faster and more frequently.

Impressions: 3DO Edition (plus some Saturn and Neo-Geo)

February 12, 2008 by · Leave a Comment 

I got a handful of new games with my new 3DO testing station.  After taking them for a quick spin, I have a few thoughts to share on each.  Here goes:

  • Alone in the Dark: I played and beat this game for the PC back in the day.  Good stuff all around.  I’m kinda looking forward to digging into this game again and reliving it.
  • Ballz: What the hell is going on here?  It’s some sort of proto 3D fighter, but it basically sucks.  I dunno, whatever.  It’s a little more interesting than most of the “me too” fighters from the 90s, but its gimmick falls flat.
  • Battle Chess: Another PC classic ported to the 3DO.  It’s chess, and it has fun animations to show the pieces doing battle as you play.  Play 2-player or against the computer, play in 3D or 2D… That about covers it.  It’s Battle Chess, so it can’t be too bad, but it moves along a little slowly.
  • Super Street Fighter II Turbo: Technically impressive and with an improved soundtrack, it’s likely the best home port of the time.  But it’s virtually unplayable with a regular 3DO control pad.  I’m supposed to hit the Play button as part of normal gameplay?  Seriously?  No thanks…
  • Way of the Warrior:  Mortal Kombat rip-off.  It’s another one of those dime-a-dozen 2D fighters from the 90s that had digitized characters.  This one also happens to pretty much be a crapfest, much like the rest.  It’s games like this that give the 3DO a bad name.

And some bonus coverage of non-3DO games I’ve also been playing:

  • Super Baseball 2020 (Neo-Geo CD): Generally, the only time I will like a sports game is if it’s arcade-style and over the top.  And if Super Baseball 2020 is anything, it’s arcade-style and over the top!  Basically, it’s fast-paced futuristic baseball with robots and mines scattered throughout the field.  Keep your robots in good mechanical condition and swing for the fences.  Bright, colorful, and fun — I’m looking forward to playing more of this one.
  • Virtua Cop 2 (Saturn):  Virtua Cop 2 is like the original, but better in every way.  More enemies to shoot, more civilians to save, better level design, branching paths, and more interactive bits to the environment.  I’m liking it quite a bit, so I wouldn’t be surprised to see a nice review in the near future.

Latest Haul: 3DO Testing Station and more!

February 11, 2008 by · Leave a Comment 

Latest Haul: 3DO Testing Station and more!Alright, I admit it… I splurged.  Last year, I started dabbling in homebrew for the 3DO, and while I did make some progress, I hit a wall pretty fast.  I managed to get a couple simple demos written and created a nice development environment with the official SDK and a Mac emulator, but not much more.

The thing about the 3DO is that software has to be encrypted to run on it, and the problem is that the encryption tools are not part of the SDK — any software had to be sent off to The 3DO Company to be approved and encrypted before release.  But now The 3DO Company doesn’t exist.  D’oh.  Without a way of actually running the demos I’d written on real hardware, there wasn’t much progress to be made.  That is, unless I could get my hands on a 3DO Testing Station.

The 3DO Testing Station is a version of the hardware that was sent to developers for testing and is capable of running unencrypted software — there’s a small switch on the back to go back and forth between Encrypted and Unencrypted.  So, if I wanted to write my own programs, I’d either have to crack the encryption (yeah, right) or get myself a Testing Station.  I kept my eye on eBay for quite some time with an automatic search, and not much came up.  Finally, last week, another one appeared (along with a handful of games) and I decided to pull the trigger.  I paid a little more than I would have liked, but now I can stop searching and get started on some real projects.  Hey, it’ll be a learning experience.  It’s worth it, right?

On top of eBay, I also did a little shopping at another local game store I just discovered, Play N Trade Video Games.  It turned out to be a pretty small store, and their classic selection was nothing compared to my favorite local store (see me gush about PrePlayed here) but it was still worth making the trip — I managed to snag a complete Virtua Cop 2 for the Saturn for a nice price.  They also had Bubble Bobble for the Saturn, but it was $23.99, disc-only.  I’ve been wanting that game for years, but not disc-only.  I also got to overhear an amusing conversation between the clerk and a middle-aged man inquiring about the Atari Jaguar.  The customer mentioned something about the Jaguar being “really rare” and about $100 on eBay.  I almost felt like butting in to mention I had one, and that I got it brand new in the box for $25 several years ago, but decided that it’d be kinda… nerdy… for me to jump in with that tidbit.

And, finally, I also got issue #9 of Video Game Collector.  This is a magazine I’ve considered subscribing to in the past, but never did.  Luckily for me, the publisher was offering free issues over at the Digital Press forums several weeks ago, so I decided to take advantage of that.  Can’t go wrong with free!  Maybe I’ll pick up the back catalog…

In summary, here’s the rundown of everything I got in the last few days:

  • 3DO Testing Station and games: This is the Testing Station hardware along with a nice, revised Panasonic control-pad.  The controller is smaller, more comfortable, and has a much more responsive D-Pad.  This one gives the Logitech controller a run for its money.  Also in the package were disc-only copies of Alone in the Dark, Ballz, Battle Chess, Gex, Killing Time, Space Hulk, Super Street Fighter II Turbo, Way of the Warrior, and Sampler #2 (with the much-needed memory manager).  I already had Gex, Killing Time, and Space Hulk, and Sampler #2 is a demo, so that’s five new games to add to my “to review” list.  $173 (+$25 shipping) on eBay.
  • Virtua Cop 2: I really like the original, so I’ve been casually keeping an eye out for Virtua Cop 2.  I wasn’t actively looking to get it, but when I saw it at Play N Trade for $4.99, I couldn’t say no!  The case could use some cleanup, but it’s otherwise complete.
  • Video Game Collector Issue #9: Ah, a whole magazine to indulge my video game nerdery!  This issue even had a feature on one of my favorite topics — obscure consoles.  The magazine could use some polish overall in terms of editing and layout, but it’s good fun for hobbyists.  I’m considering getting the full back catalog + subscription bundle now. Free, via the Digital Press forums.

Latest Haul (and Impressions): Icebreaker II

August 9, 2007 by · Leave a Comment 

Icebreaker IIWell, what’s this?  A new 3DO release?  That’s right… As I mentioned on one of the first posts to this blog, was planning to bring us several new 3DO games.  Well, the time is now.  The Classic Gaming Expo has come and gone, the games are officially released, and everyone that placed a pre-order has the game in their hands.

All of the games that OlderGames has released were incomplete works-in-progress and are at various levels of playability.  Powerslide seems barely playable.  Decathlon is playable, but with a fair number of bugs.  Onside looks quite stable, but doesn’t interest me much.  Icebreaker II, on the other hand, feels like it was very much ready for an official release, and that’s why it’s the only one I decided to buy.  The only thing that indicates the game isn’t finished is that there is space on the level select screen for 150 levels, but only 118 are present.  (Oddly enough, levels 149 and 150 have been created even though 117-148 don’t exist.)  On top of that, there’s a whole collection of small tech demos to play around with, outside the scope of the game itself.

So how is it?  Was it worth waiting 13 years after the origial release for the sequel?  Well, I guess it depends on how much you were actually anticipating it in that time.  For someone like me, that hasn’t played the first and only found out there was an unreleased sequel a couple years ago, it wasn’t a bad wait at all!  But I pity those who were waiting with baited breath (if any of you exist).  Not that it’s a bad game, but rather… Why would you be waiting with baited breath for any game for 13 years? (Says the guy waiting for the NiGHTS sequel.  D’oh.)

For the unfamiliar, I think the best way to describe Icebreaker is as a puzzle-slash-shooter game.  The object is, as a floating white pyramid, to float around each level destroying all of the other pyramids.  Most of the pyramids are static and can be broken either by running into them or shooting them.  Some take more shots than others, some take more rapid shots than others, some turn into pools of acid, some turn into pools of lava.  On top of that, there is a constant onslaught of mobile enemy pyramids closing in on you, so you have to negotiate destroying them while destroying the static pyramids.

Though I haven’t played much yet, I think I can confidently say I’ve never played another game quite like this one (of course, like I said, I never played the first game).  From what I’ve seen, Icebreaker II is fresh and fun.  The concept is unique and I really like the colorful, cartoon-like graphical style.  Naturally, I’ll have a full review sometime in the future…

Impressions: Populous, Killing Time, Landstalker

July 28, 2007 by · 3 Comments 

I mentioned on the About page that I’m something of a lazy gamer.  Or, at the very least, I’m not a very dedicated gamer.  When I was younger, I could dedicate myself to a single game for hours on end, day after day.  I just don’t have the attention span for that anymore.  I think it happened when I started spending more time on the internet.  So either the internet destroyed my attention span, or I just grew up a little, I’m not sure what it is.  But either way, I play a lot of games, and I play a lot of games for a couple hours at a time.

Eventually, I’ll get around to playing each game long enough to properly review it.  (After all, that’s the point of this site.)  But in the meantime, I’m going to post quick impressions of the games that I’ve been playing lately but haven’t spent enough time with to properly review.  So here goes:

  • Populous (SNES): I’m not sure what it says about a game when its tutorial mode provides absolutely no instructions in any way.  I bought the game used, cart-only, and was utterly lost.  Shouldn’t a tutorial at least describe what all the buttons on the screen do?  Once I found a transcription of the manual online, things fell into place.  This is an unusual sim/strategy/god game where your main power is to raise and lower the land so your followers can farm, gain strength, and eradicate the followers of your rival deity.  I’m going to have to spend a lot more time with this one before I really form much of an opinion of it, but I’ve found it intriguing so far.
  • Killing Time (3DO): Another awkward early 3D game for the 3DO.  It’s an FPS that does a few things right and a few other things horribly wrong.  I love the seamless transitions between areas/levels, as if it’s one big environment I’m exploring, rather than segmented levels.  I hate the ugly enemy sprites that repeat ad nauseum (there are only one or two different enemies per area).  I’ve only played through the first few areas, but so far, it seems like a technically sound game with smooth controls being brought down by poor enemy variety and a total lack of ammo.  In fact, I’m pretty sure I have to ditch my current save because I only have one bullet left and about four enemies to kill to advance any further.  Argh.
  • Landstalker (Genesis): Now this game is promising.  It’s a fun action-adventure/RPG with platforming elements, puzzle-solving, and fantastic graphics that manage to look appealing despite the miniscule color palette of the Genesis.  I was a fan of Dark Savior on the Saturn, so it’s no wonder I’m liking this one.  I’m just having some doubts about the controls, though.  It’s an isometric game, so you spend a lot of time moving in diagonals.  I’m not sure yet if the controls are unresponsive or if the six-button pad that comes with the Genesis 3 just doesn’t do diagonals well.  I think I’ll track down a different controller before making my final judgment, but so far so good.

What have you guys been playing lately?  Have any quick impressions of your own to share?  Hit the comments…

EA not totally put-off by 3DO experience

July 13, 2007 by · Leave a Comment 

3DO LogoIt’s not often that the 3DO gets any mention in the modern gaming environment.  While other older platforms like the NES, SNES, Genesis, and TurboGrafx-16 are seeing new life with services like XBLA and the Wii Virtual Console, the 3DO is pretty much dead and forgotten to modern console owners.  But, it’s interesting to see that not everyone at EA was soured by their close association with the platform.

Gamasutra briefly asked Frank Gibeau, EA’s vice president and general manager of North American publishing, about EA’s experience with the 3DO and the possibility of them entering into another such hardware partnership.  Surprisingly, Gibeau wasn’t totally averse to the idea:

“I worked on (the 3DO),” began Gibeau, “and I’d never say never. I was a product manager on some of the titles, like Shockwave, and Road Rash, so I was part of that team, building the games, so I’m really familiar with what happened.”

“I think the challenge that we had with 3DO was platform positioning,” he continued. “It was the Swiss Army knife of hardware, and we weren’t really sure what it was supposed to do. I think when we look at our business, what’s vitally important to us is the entertainment and customer connection.” 

He’s right on the money about the 3DO’s identity crisis back in the day.  But looking at Gamasutra’s original question, is it even relevant?  Is there room for another platform like the 3DO?  One that’s just a spec that can be manufactured by anyone with a license?  Or, perhaps more relevant to EA, one where the hardware designers depend on a partnership with a separate software company to drive software development?

It worked with NEC and Hudson with the PC-Engine, but I have a feeling that today’s first-party centric market came about for good reason.  After all, who better to build hardware and software than the people that designed the system?

Recommended: Logitech 3DO Controller

July 3, 2007 by · Leave a Comment 

Logitech 3DO Pad - FrontThird party controllers are generally the bane of any serious gamer.  Everyone knows that first party controllers are the best and anything else is merely second class.  Third party controllers are the controllers you give to guests you don’t like, or to that guy that’s just too good and needs a handicap.

Well, that’s all fine, but what if there is no true first party controller?  This conundrum is unique to the 3DO and its unusual hardware licensing structure.  For those who are unfamiliar with the system, the 3DO was merely a specification.  Hardware manufacturers could license that specification and create the hardware in any form-factor they desired — it just had to meet certain requirements.  So while Panasonic’s REAL Player may be the most famous of the 3DO systems, there were additional units from Goldstar, Sanyo, and Creative.  Each system was different and each one came with its own unique controller.

Without a de-facto standard, where do you turn for the best controller?  Most 3DO gamers seem to prefer the standard Panasonic pad to the rest, most likely because it’s the one they’re most familiar with.  But after playing through Total Eclipse, I was reminded of how there really is one 3DO controller that stands above the pack — the Logitech pad that originally came packed in with the party game Zhadnost.

Logitech 3DO Pad - BackWhile the Panasonic pad is bulky and hefty, the Logitech pad is sleek and sexy.  Its shape is reminiscent of the fantastic model 2 Saturn pad and molds nicely to your hand.  The shoulder buttons tilt inward (as all proper shoulder buttons should) so that you can easily press them with your fingertips, and the d-pad is circular and slightly raised.  The tactile feedback on all the buttons is pretty much perfect, and the d-pad feels much less stiff than the Panasonic pad.  On top of that, Logitech even put the expansion port for additional controllers at the end of the cord, rather than on the back of the controller.  That way, when you play multiplayer, you don’t have to have an extra cord hanging off of your controller.  The only possible downside is that this pad omits the headphone jack that the original Panasonic pad has.  But really, who uses that?

Now that the 3DO is seeing a few new releases, I suspect we may see a small surge of interest in the system.  Maybe a few new people will jump on board, maybe a few old fans will rediscover the system.  If you’re one of those, then I suggest you try to track down one of these controllers.  I found mine solo on eBay, but you may be able to find one by tracking down retailers that are selling the Zhadnost bundle.

Total Eclipse (3DO)

July 1, 2007 by · 2 Comments 

Total Eclipse - Title ScreenTotal Eclipse - World 1Total Eclipse - Volcano

Like with my first Saturn review, I spent some time debating what I wanted to cover first for the 3DO.  There are some great games for the system, but most of them are overshadowed by the overwhelming amount of crap that is available, too.  I wanted to pick something that I felt properly represented the spirit of the 3DO, and I think Total Eclipse does that.  It’s not because Total Eclipse is a particularly good game (or a particularly bad game).  I think it’s just a good representation of the games that are available for the 3DO — it’s prototypical for the system.

Total Eclipse is a fantastic technical feat for its time.  The terrain and enemies are all rendered in crisp, clear 3D with a slick, smooth frame-rate.  It features CD audio, pre-rendered cut-scenes, and does a great job of making loading times virtually transparent.  Unfortunately, it’s just not a very exciting game.  The first couple of worlds drag on without much of interest to report.  You’ll face straightforward terrain, easy enemies, and a soundtrack that alternates between dull, tired sounding guitar riffs and cheesy soap-opera-style saxophone.

Frankly, the whole time I was playing Total Eclipse, I couldn’t shake the feeling that I was just playing a polished but generic version of Star Fox.  They’re very similar games — both are futuristic rail-shooters where you take on the role of a fighter pilot heading off to save the solar system.  But while Total Eclipse excels in many of the technical areas of game design, it just doesn’t match Star Fox in terms of fun.

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