Zillion (Sega Master System)
Back when I first decided I wanted a Sega Master System, I didn’t actually know much about it. I knew there were a few highly regarded games, like Alex Kidd, Phantasy Star, and Wonder Boy, but I didn’t know much else. I really just wanted it because I love getting new hardware — especially the more obscure, “failed” systems. Since the SMS was so heavily overshadowed by the NES during its run, it fit the bill perfectly.
Then as I began to explore the platform more, I kept reading about this game called Zillion. Supposedly, it was the Master System’s answer to Metroid. That seemed intriguing, so I decided I wanted it. Then at the Midwest Gaming Classic, I found a complete copy, and the search was over.
So what’s my point here? Well, my point is that this is a great game, but it’s clearly not at the forefront of the Master System mindset. Everybody who know knows about the Master System knows about the basics like Alex Kidd and all the arcade ports like Outrun and Space Harrier, but it apparently takes some extra digging to get to the likes of Zillion. Then if you actually want the game, you have to get past hundreds of unwanted copies of Hang-On/Safari Hunt, Black Belt, and After Burner to get there. It seems to me that this game was probably overlooked, even in its heyday. And that’s a shame, because if more people played it, then the system might have received more games like it. And if it got more games like this, then we might not look at the Master System as such a failure today.
First Impressions: Cloud Master, Shinobi, Gangster Town
First impressions are important. If you meet someone for the first time and they make a bad first impression, it takes something like four positive experiences to reverse that opinion. I think things work similarly with first impressions of a new game, too. The first few minutes can completely shape your opinions.
With that in mind, I played each of my three new games for about 15 minutes. I don’t necessarily intend to dig into each of them much further in the near future, but I think this post will be interesting to come back to when I do. Once I play the whole game, will my opinions differ from my first impressions?
- Cloud Master: In general, this seems like a solid little side-scrolling shooter. At first, there was nothing remarkable about it, but then I started to pick up a bit more of the power-up system and discovered a secret door that led to a magic shop. I think there could be some hidden depth here.
- Shinobi: Stiff. Wooden. Ugly. One dimensional. I’m not really feeling the love for this game, despite its good reputation. Perhaps there’s more to it that I haven’t seen yet? The first level did make an interesting switch into a first-person view point and changed up the game mechanics, so maybe there’s more going on. Or maybe people were just blinded by the arcade version?
- Gangster Town: Holy cow, I wasn’t expecting this! It’s an 8-bit light gun game, so I expected something with about the level of depth of Hogan’s Alley. But no, there’s a lot more going on here. There’s a surprising amount of interactivity — you can shoot the hats off of the enemies’ heads, then shoot the hat again while it’s in the air for bonus points. You can shoot the tires off of cars. You can shoot down signs. I’m impressed, and am looking forward to playing more of this one.
Latest Haul: Cheap Master System Fun
Well, it’s been a while since I did a Latest Haul post. Heck, it’s been a while since I posted, period! I figured I’d let everyone know I’m still alive and share my latest pickups. In fact, this is the first retro gaming purchase I’ve made since the Midwest Gaming Classic over six months ago! When you take a month off and travel Europe, gaming just takes a back seat for a while…
Anyhow, I’m back home and don’t start my new job until next week, so why not blog a bit? I dropped by my neighborhood used games/movies/music store and saw a few interesting items on the Sega rack:
This shop occasionally gets a few Master System games, but almost always loose carts, and mostly sports games from the “Great” series (which, as any Master System fan knows is really not-so-Great). This time, though, they had boxed copies of Shinobi, Cloud Master, and Gangster Town! (But no, they’re not factory sealed — that’s just the store’s shrink-wrap.) None of them were on my immediate “to-buy” list, but at $1.99, who can resist? And pleasantly, I discovered that Cloud Master and Gangster Town are in complete, mint condition. Aside from a bit of dust, they look like they’ve never been played, the manuals have never been read, and the pack-in posters have never been unfolded. Nice!
Oh, and speaking of the Master System, I’ve been playing through Zillion. I’m about 80% of the way through, so I may actually have a review to post this week. Crazy, huh?
Videogames Hardware Handbook
January 30, 2010 by Tim · Leave a Comment
I’m a big fan of Retro Gamer magazine, despite how expensive it is to get here in the US (it’s a UK import). It’s a fantastic classic gaming mag, jam packed with lots of great content in every issue (the typical issue is 114 pages, with virtually no ads).
One of my favorite parts of the magazine is their recurring “Retroinspection” feature. With this feature, they give an overview of a particular gaming platform. They go into its history, its strenghts and weaknesses, relevance in the marketplace at the time, and oftentimes even interview key players involved with the platform in some way. These articles are a great introduction to the different platforms that are out there, and the “Perfect Ten” portions where they recommend 10 games everyone should play are a great way to figure out where to start when exploring a new system.
So, when Retro Gamer released a compliation of past Retroinspections over the holidays, I knew I had to have it — especially considering how interested I am in collecting hardware. Videogames Hardware Handbook: The Game Machine Collector’s Manual covers a 22 year timespan from 1977 to 1999 and covers everything from consoles to handhelds to odd British 8-bit computers that we never saw over here (but are crazy popular over there). You get info on all the platforms you’d expect, like the Atari 2600, NES, Genesis (or the Mega Drive, as they call it), plus some of the more obscure, like the 3DO, Jaguar, NEC PC-FX, and 8-bits like the ZX Spectrum and Dragon 32. Basically, it’s 256 pages of pure content covering 35 different platforms.
Unfortunately, though, it’s not comprehensive. Since this is a compliation of past articles instead of fresh content, anything that wasn’t already covered in a Retroinspection isn’t included. So, no Colecovision, no 32X, no Neo-Geo, and no PlayStation. Nevertheless, if you’re into retro game collecting, I’m finding it a fascinating compliation and a great value.
Note that I’m in no way affiliated with Imagine Publishing and this isn’t a paid ad or anything. I just really like Retro Gamer magazine and this special edition. I want everyone to know about it! And I want it to sell well enough that they make a second volume covering all the platforms that weren’t included in this edition…
Alex Kidd: High Tech World (Sega Master System)
September 22, 2009 by Tim · Leave a Comment
Having been a Nintendo kid, I find the Alex Kidd series kind of strange. If I had to use one word to describe it, I think it would be “disjointed.” This probably stems from the fact that a couple of entires in the series are actually just rebranded versions of other games. (In fact, Sega’s other early franchise series, Wonder Boy, has a similar history.) The series kicked off in a not-so-disjointed fashion with a couple of standard platformers: Alex Kidd in Miracle World and Alex Kidd: The Lost Stars. But then it just turned kind of weird after that. There was an odd Japan-only BMX game, which I know almost nothing about, and then there were Alex Kidd: High Tech World and Alex Kidd in Shinobi World.
Alex Kidd: High Tech world is actually a rebranded version of a Japanese Master System game called “Anmitsu Hime: From Amakara Castle,” a game based off of some anime I’ve never heard of. Naturally, the US anime-audience being what it was in the 80s, that was not going to sell over here. So, Sega slapped their mascot onto the game and called it a day.
But, what is it, exactly? It’s actually a fairly interesting combination of adventure and platforming. But instead of being an adventure/platformer, it’s literally a set of alternating sections of gameplay. Sega also managed to throw a few tongue-in-cheek self-references into the mix, too. In fact, the basic premise is that you’ve just found out from your friend that there’s a new arcade in town and you really want to go play the new Sega arcade games. And you have to get there before 5:00, with the clock ticking the entire time.
The Catch-Up Post: SMS Badass Edition
May 24, 2008 by Tim · Leave a Comment
Well, it’s been a couple of months since I posted, and I mentioned that I’d be instating a moratorium on classic game purchases after the Midwest Gaming Classic. Did I stick to it? In fact, I did! I went the month of April without making any classic gaming purchases. My wallet thanks me! (Though I did have to pick up Mario Kart on the Wii because, I mean, c’mon… It’s Mario Kart. It’s not a classic game, anyway, so I win on a technicality.)
But since I only had a one-month moratorium and I haven’t posted in two months, that means I have about a month’s worth of catching up to do. Let’s start off with the Midwest Gaming Classic. For those that didn’t attend (probably most of you), I really highly recommend this show! I had a ton of fun. I got to see all kinds of cool games and had a chance to play around in the museum with some interesting systems I’d never experienced before (like the FM Towns Marty and Nuon). On top of that, there was a nice lineup of speakers. I had a chance to hear a bunch of cool talks from people like Walter Day of Twin Galaxies/The King of Kong fame, Sushi-X and Trickman Terry of EGM fame, and Ben Heckendorn of “can turn any system into a portable” fame. And, best of all was the vendor area, where I amassed the following:
- Dracula X: Rondo of Blood (PC Engine CD): Probably the crown jewel of the show for me. I picked up the best “traditional” Castlevania game ever, and at a pretty good price. I’d never played it before, but it totally lived up to the hype.
- Rotary Controller (Jaguar): A fantastic hand-made rotary controller for the Jaguar. It breathed all new life into Tempest 2000. I will never use the D-pad again!
- Sega Master System (Hardware) and games: I was always curious about the Master System, so I bit the bullet and finally picked one up. Hooray, new hardware! It’s always exciting to have a new library of games to explore. I started off with Alex Kidd in Miracle World and Alex Kidd: High-Tech World.
- Rad Racer II (NES): Man, I loved Rad Racer on the NES. I had vague memories of playing Rad Racer II once, but always wanted to pick it up and give it a real playthrough. Honestly, it’s kinda disappointing. It didn’t quite live up to the original, but oh well. At least it was cheap.
- The Need for Speed (3DO): There was a small showing of 3DO games at MGC, and this mint copy of The Need for Speed is my first true complete 3DO game. It even has the advertising inserts! I gotta say, those longboxes are total overkill. They’re oddly appealing, though.
- Instruction Manuals (NES): I’ve had a barebones copy of the original Mario Bros. (the arcade game, not SMB) for the NES since I was something like 10 and finally got a manual to go along with it. I also picked one up for R.C. Pro-Am, since I got a cart-only copy of that not too long ago.
Okay, so that covers it for MGC. I will definitely be returning next year. There was so much cool stuff that I wanted… But enough of that, I also made a few other purchases, the biggest of which was:
- Sega Master System Lot (hardware and games): After getting a Master System at MGC, I went home and hit up eBay to expand my collection. I found a nice deal on a big lot of stuff, which included another system, a couple extra controllers, a light gun, a bunch of games, and (most importantly) a pair of the SMS 3D glasses. Games in the lot were After Burner, Black Belt, Choplifter, Enduro Racer, Ghost House, Hang On/Safari Hunt, Maze Hunter 3-D, Sports Pad Football, and Zaxxon 3-D. My favorites of the bunch were probably Maze Hunter 3-D and Ghost House with honorable mentions for Enduro Racer and Zaxxon 3-D. The rest are pretty mediocre, quite frankly. I think the SMS is going to take some digging to get to the truly good stuff.
And, finally, I hit up old reliable, Pre-Played, for a few random additions to the collection:
- Missile Defense 3-D (SMS): This is a neat lightgun game that makes use of the 3D glasses. It’s a pretty cool effect, shooting at 3D missiles that are popping out of the screen at me. Not to mention I look like a badass with both the glasses and phazer in tow! (See the picture above).
- Blaster Master (NES): This game really deserves more praise but never really gained the public awareness to become a favored classic. It’s something of an underdog, which is probably part of why I like it so much! For those not aware, it’s a fantastic shooter where you split your time between side-scrolling and overhead sections. Commandeer a tank in the side-scrolling sections, or hop out at any time to head out on foot. Enter caves to switch to an overhead view. The game has a nice, quirky, light-hearted feel to it, too. I mean, the story involves chasing after your pet frog after it’s grown to humongous size after being exposed to radioactive waste…
- Golgo-13: Top Secret Episode (NES): This is a unique game that mixes all kinds of different play mechanics like side-scrolling action, horizontal shoot-em-up, FPS, and “sniper modes” and wraps them all up in a spy/espionage plot. Very interesting overall, but the controls in the side-scrolling sections suck. Not bad for 99 cents, though!
And, most recently, I grabbed a new NES 72-pin adapter off eBay to resolve the damn blinking problem that every NES ever has. I should have done this years ago, it works beautifully!
Whew, okay, that about does it for now. But as you can see, I’ve added a ton of games to my collection without actually writing any new reviews. I’ve become resigned to the fact that I’ll probably never review all of them at my current pace. So, don’t be surprised to see a slight format change soon that will allow me to get reviews up much faster and more frequently.