<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Super Metroid: No, sir&#8230; I don&#8217;t like it.</title>
	<atom:link href="http://www.retroreviewproject.com/super-metroid-no-sir-i-dont-like-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.retroreviewproject.com/super-metroid-no-sir-i-dont-like-it/</link>
	<description>Retro gaming reviews and culture, according to Tim.</description>
	<lastBuildDate>Fri, 23 Dec 2011 19:40:34 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: boozer</title>
		<link>http://www.retroreviewproject.com/super-metroid-no-sir-i-dont-like-it/comment-page-1/#comment-7220</link>
		<dc:creator>boozer</dc:creator>
		<pubDate>Sat, 12 Feb 2011 01:56:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.retroreviewproject.com/super-metroid-no-sir-i-dont-like-it/#comment-7220</guid>
		<description>lol i hear ya bob! i was stuck in the same spot back in &#039;94 but managed 2 figure it out somehow n completed the game with no guide, and 85% of items, which i think wasnt too shabby for a 14 yr old at the time hahaha</description>
		<content:encoded><![CDATA[<p>lol i hear ya bob! i was stuck in the same spot back in &#8217;94 but managed 2 figure it out somehow n completed the game with no guide, and 85% of items, which i think wasnt too shabby for a 14 yr old at the time hahaha</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: butane bob</title>
		<link>http://www.retroreviewproject.com/super-metroid-no-sir-i-dont-like-it/comment-page-1/#comment-710</link>
		<dc:creator>butane bob</dc:creator>
		<pubDate>Thu, 02 Oct 2008 10:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.retroreviewproject.com/super-metroid-no-sir-i-dont-like-it/#comment-710</guid>
		<description>I bought this game back in 1994 and managed to finish it on the console without a guide. I think the part that i got stuck on the most was around the maridia area, where you have to break a certain glass tunnel..... It took me about 1 or 2 weeks to complete the game.</description>
		<content:encoded><![CDATA[<p>I bought this game back in 1994 and managed to finish it on the console without a guide. I think the part that i got stuck on the most was around the maridia area, where you have to break a certain glass tunnel&#8230;.. It took me about 1 or 2 weeks to complete the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://www.retroreviewproject.com/super-metroid-no-sir-i-dont-like-it/comment-page-1/#comment-63</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sun, 11 Nov 2007 08:07:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.retroreviewproject.com/super-metroid-no-sir-i-dont-like-it/#comment-63</guid>
		<description>I agree. I can&#039;t believe people actually beat this game without some sort of guide... it&#039;s just like shooting in the dark most of the time with Super Metroid. Somehow I still feel compelled to go back to it though, but I&#039;ll have to bring my computer with me for help..bla..</description>
		<content:encoded><![CDATA[<p>I agree. I can&#8217;t believe people actually beat this game without some sort of guide&#8230; it&#8217;s just like shooting in the dark most of the time with Super Metroid. Somehow I still feel compelled to go back to it though, but I&#8217;ll have to bring my computer with me for help..bla..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kathy</title>
		<link>http://www.retroreviewproject.com/super-metroid-no-sir-i-dont-like-it/comment-page-1/#comment-58</link>
		<dc:creator>Kathy</dc:creator>
		<pubDate>Wed, 19 Sep 2007 18:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.retroreviewproject.com/super-metroid-no-sir-i-dont-like-it/#comment-58</guid>
		<description>Hi!
Sorry to hear about your experience. If you have a strategy guide by Nintendo covering the same game, please let me know. I am willing to make an offer.I am playing same game and have some problems. Thanks in advance.</description>
		<content:encoded><![CDATA[<p>Hi!<br />
Sorry to hear about your experience. If you have a strategy guide by Nintendo covering the same game, please let me know. I am willing to make an offer.I am playing same game and have some problems. Thanks in advance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim</title>
		<link>http://www.retroreviewproject.com/super-metroid-no-sir-i-dont-like-it/comment-page-1/#comment-57</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Fri, 07 Sep 2007 05:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.retroreviewproject.com/super-metroid-no-sir-i-dont-like-it/#comment-57</guid>
		<description>You know, I agree with you completely -- especially about continually advancing and staying entertained instead of letting a game become a chore.  Now I&#039;m referring to a guide when I reach a point where I don&#039;t know what to do next.  It&#039;s a shame the game is designed in a way that requires me to do that, but it&#039;s much more fun and I&#039;m starting to enjoy myself more.

And you&#039;re right, just turning the game off and walking away for a while always does wonders.  I wrote the above post after I had spent way too long trying to get through a wall jumping section and was mainly blowing off steam.  Once I went back to the game later, I figured out the timing and got through it on my second try.

At this point, I think I have every secondary weapon/power-up, so I shouldn&#039;t hit too many more &quot;sorry, you need another item to pass this point, but you&#039;ll completely forget about it by the time you actually have that item&quot; moments.  At least I hope not!</description>
		<content:encoded><![CDATA[<p>You know, I agree with you completely &#8212; especially about continually advancing and staying entertained instead of letting a game become a chore.  Now I&#8217;m referring to a guide when I reach a point where I don&#8217;t know what to do next.  It&#8217;s a shame the game is designed in a way that requires me to do that, but it&#8217;s much more fun and I&#8217;m starting to enjoy myself more.</p>
<p>And you&#8217;re right, just turning the game off and walking away for a while always does wonders.  I wrote the above post after I had spent way too long trying to get through a wall jumping section and was mainly blowing off steam.  Once I went back to the game later, I figured out the timing and got through it on my second try.</p>
<p>At this point, I think I have every secondary weapon/power-up, so I shouldn&#8217;t hit too many more &#8220;sorry, you need another item to pass this point, but you&#8217;ll completely forget about it by the time you actually have that item&#8221; moments.  At least I hope not!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve</title>
		<link>http://www.retroreviewproject.com/super-metroid-no-sir-i-dont-like-it/comment-page-1/#comment-56</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Thu, 06 Sep 2007 19:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.retroreviewproject.com/super-metroid-no-sir-i-dont-like-it/#comment-56</guid>
		<description>Sorry to hear, but that&#039;s how it goes sometimes. Some &quot;great&quot; games I don&#039;t get, either. I never was able to get into Gran Turismo. It was too damn touchy for me. Some call it realistic handling, I call it boring and would much rather play an arcade-ish racer like Sega Rally which was much more forgiving. What helps with games like Super Metroid is having a handy guide nearby. For example, when I played I had the official SM strategy guide as well as the Nintendo Power strategy blow-out&#039;s. When I got stuck (a few times) I snuck a peek at the guides and was able to go &quot;AH HA.&quot; Maybe it takes away from the purity a bit, but the key is to advance forward constantly and staying entertained with a game, instead of it becoming a chore.

The wall jump frustrated me a lot, too. Make sure you know the exact command, and it&#039;s a bit easier to implement. Regular jumping didn&#039;t bug me so much, though. Sometimes, a deep breath and stepping away from a game helps a ton. I&#039;d actually recommend you remove the cartridge, play other games and come back to it later. When expectations are low, you&#039;d be surprised how much a game can sneak up on ya. Whew this was longer than I anticipated. But there ya go, me ole 2 cents</description>
		<content:encoded><![CDATA[<p>Sorry to hear, but that&#8217;s how it goes sometimes. Some &#8220;great&#8221; games I don&#8217;t get, either. I never was able to get into Gran Turismo. It was too damn touchy for me. Some call it realistic handling, I call it boring and would much rather play an arcade-ish racer like Sega Rally which was much more forgiving. What helps with games like Super Metroid is having a handy guide nearby. For example, when I played I had the official SM strategy guide as well as the Nintendo Power strategy blow-out&#8217;s. When I got stuck (a few times) I snuck a peek at the guides and was able to go &#8220;AH HA.&#8221; Maybe it takes away from the purity a bit, but the key is to advance forward constantly and staying entertained with a game, instead of it becoming a chore.</p>
<p>The wall jump frustrated me a lot, too. Make sure you know the exact command, and it&#8217;s a bit easier to implement. Regular jumping didn&#8217;t bug me so much, though. Sometimes, a deep breath and stepping away from a game helps a ton. I&#8217;d actually recommend you remove the cartridge, play other games and come back to it later. When expectations are low, you&#8217;d be surprised how much a game can sneak up on ya. Whew this was longer than I anticipated. But there ya go, me ole 2 cents</p>
]]></content:encoded>
	</item>
</channel>
</rss>

