Impressions: Castelian (NES)

December 10, 2009 by Tim · 2 Comments 

Castelian originally caught my eye when I read about its Commodore 64 incarnation: Nebulus.  Namely, it’s the interesting graphical effect it uses during almost all of the gameplay that drew me to it.  The game is a puzzle platformer where you’re some strange pig/frog creature and you’re hopping around platforms on the outside of a series of cylindrical towers in an effort to tear them down.  The effect used to display the rotation of the tower as you move around it is really convincing, and quite impressive for an 8-bit game.

I left it at that, though.  I don’t own a C64, so I wasn’t going to make much of an effort to play it.  But then I noticed this game called Castelian on the NES that looked really similar.  As it turns out, it’s actually the same game, just under a different name.  Why?  I dunno.  But I’ll take it.  It was a pleasant surprise to see I could play Nebulus after all!

So now that I have it, how does it fare?  Pretty well, so far.  My first impression of the game was that it was pretty damn hard.  I couldn’t even beat the first level.  Your pig/frog is not very mobile, doesn’t jump very well, and there are lots of awkwardly placed ledges to fall down and enemies to run into.  Then I remembered what Metroid and Metal Gear taught me: Be patient!  It’s not about busting through the game on a single life, it’s about exploring and learning the best way through the level.  Once I took that approach, I started to make some good progress.

So now I’m up to the fourth level (of eight) and the level design is really starting to come alive.  Stage 3 had some clever tricks to it, and stage 4 is even more intricate.  I’m really starting to like it, and I’m eager to see what’s in store for later levels.

I still suck at the bonus stages, though…

Blaster Master (NES)

May 26, 2008 by Tim · Leave a Comment 

Blaster Master Title ScreenBlaster Master Area 1Blaster Master Overhead Section

(Note: This is an unfinished, Evolving Review.  Stay tuned for futher updates as I complete more of the game.) 

I’m a big fan of “underdog” games, hidden gems that not everyone has played.  Yeah, everyone knows that Mario and Sonic and Zelda are going to be good games, but what about the games that flew under the radar and never became megahits?  There are some great ones out there with interesting and unique play mechanics.  Enter Blaster Master.

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Sonic R (Sega Saturn)

June 24, 2007 by Tim · Leave a Comment 

Sonic R - Title ScreenSonic R - Resort IslandSonic R - Radical City

I debated for a while over which Saturn game I would review first. The Sega Saturn is one of my favorite platforms of all time, and I felt like it needed a worthy introduction. Would I pick one of its well known classics for a glowing review? Or one of my favorite lesser-known titles? Or something absolutely terrible so I could have a little fun with the review? In the end, I decided I’d take a look at a fairly well-known game where I might have a different view than most.

Most of the time, when people talk about Sonic R, (or Sonic 3D Blast or Sonic Jam) they start off by lamenting a bit about how the Saturn never got a true 3D Sonic adventure, and how, if it had, things could have been so much different. Well, I don’t want to talk about that. For one, it’s cliché and been done to death. On top of that, we’ve seen how the 3D Sonic games have turned out since then, and frankly, I don’t think we missed much. And most of all, I think taking all that into consideration taints the view of the game itself. How could you possibly enjoy a Sonic racing game if you’re harboring resentment that it’s not a platformer the entire time?

With that viewpoint explained, I feel confident enough to say that, quite simply, I like this game. If you strip away all the baggage that came with its release, (especially the fact that the Saturn was really struggling at the time) you’ll find an entertaining game underneath. It’s a simple but engaging game — bright and cheerful almost to a fault — and a nice technical demo of the kind of horsepower the Saturn actually had.

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