First Impressions: Cloud Master, Shinobi, Gangster Town

October 8, 2010 by · 1 Comment 

First impressions are important.  If you meet someone for the first time and they make a bad first impression, it takes something like four positive experiences to reverse that opinion.  I think things work similarly with first impressions of a new game, too.  The first few minutes can completely shape your opinions.

With that in mind, I played each of my three new games for about 15 minutes.  I don’t necessarily intend to dig into each of them much further in the near future, but I think this post will be interesting to come back to when I do.  Once I play the whole game, will my opinions differ from my first impressions?

  • Cloud Master: In general, this seems like a solid little side-scrolling shooter.  At first, there was nothing remarkable about it, but then I started to pick up a bit more of the power-up system and discovered a secret door that led to a magic shop.  I think there could be some hidden depth here.
  • Shinobi: Stiff.  Wooden.  Ugly.  One dimensional.  I’m not really feeling the love for this game, despite its good reputation.  Perhaps there’s more to it that I haven’t seen yet?  The first level did make an interesting switch into a first-person view point and changed up the game mechanics, so maybe there’s more going on.  Or maybe people were just blinded by the arcade version?
  • Gangster Town: Holy cow, I wasn’t expecting this!  It’s an 8-bit light gun game, so I expected something with about the level of depth of Hogan’s Alley.  But no, there’s a lot more going on here.  There’s a surprising amount of interactivity — you can shoot the hats off of the enemies’ heads, then shoot the hat again while it’s in the air for bonus points.  You can shoot the tires off of cars.  You can shoot down signs.  I’m impressed, and am looking forward to playing more of this one.

Metroid (NES)

February 2, 2009 by · 2 Comments 

Metroid - Title ScreenMetroid - The BeginningMetroid - Exploring Zebes

In the hardcore gaming world, there are several series that have been elevated to almost sainthood status.  Series like Zelda, Metroid, and Final Fantasy have fervent fan bases and traditions dating back to the NES.  More recently, Resident Evil, Metal Gear Solid, and (maybe) Halo have started to build the same kinds of traditions.  For me, all of these series have one thing in common.  I’ve never beaten a single game in any of them.

Well, until today, that is… For I have finally done the unthinkable and played through a Metroid game from start to finish!  Back in 2007, I assigned myself a mini-mission of playing through Super Metroid because it’s supposedly one of the greatest games ever, and I hadn’t even played it before.  Well, that didn’t really go very well.  Quite frankly, I found the game extremely frustrating.

So what on Earth compelled me to play the original NES Metroid after not enjoying the SNES version?  After all, even many people that love Super Metroid find the original obscure and tedious.  Well, I didn’t really set out to play it.  I’ve been on an NES collecting kick lately, and Metroid came in a bundle that I got off of Craigslist.  I decided to pop it in and give it a shot, and I was hooked right from the start.

Read more

Blaster Master (NES)

May 26, 2008 by · Leave a Comment 

Blaster Master Title ScreenBlaster Master Area 1Blaster Master Overhead Section

(Note: This is an unfinished, Evolving Review.  Stay tuned for futher updates as I complete more of the game.) 

I’m a big fan of “underdog” games, hidden gems that not everyone has played.  Yeah, everyone knows that Mario and Sonic and Zelda are going to be good games, but what about the games that flew under the radar and never became megahits?  There are some great ones out there with interesting and unique play mechanics.  Enter Blaster Master.

Read more