Impressions: Super Mario Land (Game Boy)

December 10, 2010 by · 6 Comments 

I decided earlier tonight that it was about time I sat down and played through a Game Boy game.  After all, it’s been ages, and I haven’t really given my Super Game Boy a good run, so let’s do this!  I figured I’d start off with Super Mario Land, which I bought at the last Midwest Gaming Classic.  Actually, my real motivation here is that I want to play Super Mario Land 2: 6 Golden Coins, but figured I ought to play through the first before that.  So here we go…

Day 1: The first thing I told myself was “There’s something wrong here.  Is this really a Mario game?  It feels so… Wrong.  Well, whatever, I’ll stick with it and give it a chance.”  Really, no kidding, there’s just something “off” about this game.  But either way, in my first sitting, I played through level 4-1 before calling it a night.  That must be about half way through, right?  Right?  Imagine my surprise when I checked online to see how long the game is and discovered there are only four worlds!  And with only three levels per world, this is an especially short game.  I get the feeling I’ll be beating this one pretty quickly.  I guess I should get to work on that Princess Tomato review, or I’ll have another post to add to the “to-do” list before I know it…

Day 2: Well, yep… Beat it.  Frankly, I’m kind of glad it wasn’t really any longer than it was.  I started playing through the game again after completing it (a harder mode with more enemies unlocks), but didn’t really find it compelling enough to keep going. One more to check off my Backloggery, though!