My Shadowrun Story
December 6, 2017 by Tim · 2 Comments
Sometimes a game just calls to you. For me, Shadowrun on the SNES was one of those. For years, it’s been an old friend patiently and repeatedly calling me up to spend time together, but for some reason, I was distracted and always just let it go to voicemail. I’d hear it calling and I’d think “Ah, right, I need to get back to Shadowrun. We have so much to talk about! Soon, I promise. We’ll do lunch!” For nearly twenty years, it would try to get my attention. Sometimes more loudly than others, sometimes more frequently than others. And always the neglectful friend that I was, I would think “later.”
I first encountered Shadowrun for the SNES as a teenager, tinkering with emulators and trying out random ROMs. I have no idea what inspired me to load it up, but I still remember playing it for the first time. I was immediately intrigued. It just checked my boxes. Maybe I tried it because I’m a sucker for cyberpunk–movies like Blade Runner, books like Snow Crash and Neuromancer and Do Androids Dream of Electric Sheep? Something about grungy, dystopian, techno-thrillers about shadowy, anti-authoritarian hackers and corporate corruption just appeals to my aesthetics. Or maybe I tried it because I love point-and-click adventure games. I grew up on the likes of Sierra and LucasArts classics like Kings Quest, Space Quest, Monkey Island, Sam & Max, and Maniac Mansion. Or maybe I tried it because I enjoy games with light RPG elements. I love a bit of story and character development, but want to show me a 20-minute cut-scene and make me manage 10 different sub-systems, collect random items to craft my armor, and run fetch-quests for 100 hours? No, fuck off. Or maybe I just tried it because I have an odd soft spot for isometric-styled games, likely dating back to formative years playing Marble Madness and R.C. Pro-Am.
Whatever it was, I tried it. I liked it. And then I always thought “I’ll really dig into this later.” Years went by. I went to college, I graduated, I got a job, I bought a home, and I became a retro game collector. I don’t remember what inspired it, but one day, I finally told myself “I’m going to do it. I’m going to play Shadowrun.” And since I was already a collector by that time, I had to play it for real. I went on eBay and bought myself a boxed copy. But there was just one problem – the manual was missing. No biggie, right? Well, when the game came, I loaded it up and immediately got destroyed. Simply walking around the first city got me killed because snipers and hit men would shoot me and I had no weapons or armor to defend myself. The memories of my initial emulator-based encounter with the game were hazy and I couldn’t remember what to do first. “Alright, I need to come back to this later,” I told myself. “And I want to do it right, with the real manual like a proper retro gamer does!”
Unbeknownst to me, it would be years more before my saved eBay search for “Shadowrun manual” would bear fruit. By then, I would have quit my job, moved, started work on a PhD, and largely gotten away from collecting because of the combination of skyrocketing prices and drastically reduced income. But that moment finally came last month. Several years and $11 later, I now had a truly complete copy of Shadowrun for the SNES. And with that, I also no longer had any excuses. It was time to finally play the game.
And play it, I did. I escaped from my slab at the morgue where I was left for dead. I tracked down a pistol from a dead body in the sewers. I survived being kidnapped and I defeated all challengers in arena combat. I met my spirit guide. (A dog, no less!) I joined forces with a shape-shifting fox woman. I killed a vampire. I killed a dragon. I hacked computers. I made deals in seedy bars. I invaded corporate skyscrapers and dank sewers and gang hideouts. Ultimately, I prevailed. I conquered not only the men who wanted me dead, but also my own neglect. Shadowrun, I heard you calling. I finally answered. And it was good.
Hey, Tim. Was fun to see your site was still up. Nice gap in the posts (pot calling the kettle black). ;)
Shadowrun for the SNES is a science fiction-themed role-playing game released in 1993. Developed by Data East, the game is based on the popular pen-and-paper game of the same name. Players take on the role of a cybernetically-enhanced street samurai, a ninja-like mercenary, as they explore a post-apocalyptic Seattle and battle rival corporations, rogue AI, and magical creatures. The game features an open world environment, with a non-linear plot and multiple endings. Shadowrun for the SNES also features a unique blend of RPG and action-adventure elements, allowing players to customize their character’s abilities and equipment.for those who don’t know.