Latest Haul and Impressions: TurboGrafx-16 Edition
March 19, 2008 by Tim · Leave a Comment
Boy, I feel like I’ve been spending a lot of money on games lately. But between the 3DO Testing Station last month and this haul this month, that’s not far from the truth. In fact, it is the truth! And to think, I’ll be going to the Midwest Gaming Classic in a couple of weeks, too… Argh, good thing it’s tax refund season!
Anyway, the latest group of stuff contains Space Squash for the Virtual Boy, which I already reviewed, and four titles for the TurboGrafx-16: Air Zonk, Blazing Lazers, Keith Courage in Alpha Zones, and Parasol Stars. Between getting these four games just recently, Buster Bros. not long ago, and all the games I already had, I’m building a nice little Turbo collection. I love this system! Anyway, here are my thoughts so far:
- Space Squash (Virtual Boy): See the review. ($48 new, eBay)
- Air Zonk (TurboGrafx-16): A bright, colorful, cute-em-up in the spirit of Bonk, but in the future. This is a great little shooter that doesn’t take itself too seriously, so it’s hard not to have fun with it. The graphics are some of the best the Turbo has to offer, and the sound ain’t too shabby, either. (~$30, pcenginefx.com member)
- Blazing Lazers (TurboGrafx-16): Another shoot-em-up, but this one is a little more standard than Air Zonk. A little easy for the first half, but the difficulty ramps up later. It’s a vertical scroller and the graphics are solid but not stunning. The sound is good and even includes some (fairly muffled) voice samples. Just a good, solid game in general. (~$10, pcenginefx.com member).
- Keith Courage in Alpha Zones (TurboGrafx-16): This was a pack-in for the original TG16, but since I have a Turbo Duo, I never got to experience it. As far as pack-ins go… Well, NEC could have done better. It’s not a bad game, it’s just no Mario or Sonic, you know? Anyway, it gets trashed on a bit, but I’m having some fun with it. It’s better than I expected. I love the revolver-heads! (~$2.50, pcenginefx.com member)
- Parasol Stars (TurboGrafx-16): aka The Story of Bubble Bobble 3. If you like Bubble Bobble, you’ll like this game! And who doesn’t like Bubble Bobble? The play mechanics are different in that there’s no blowing bubbles — you use a magical parasol (yes, you read that right) to stun and throw enemies. It’s bright, extremely colorful, and ridiculously cheerful and appealing. (~$30, pcenginefx.com member)
The TG16 prices are estimates because I bought them as a lot. I assigned a price that totals what I paid, but divided according to their approximate individual value. All in all, I’d say this is one of my best hauls yet (and it better be, considering how much it all cost). I’m enjoying all of these games! Naturally, stay tuned for the full reviews of each (whenever those may come).
Oh, and one more thing. Given how much I’ve spent on games the last couple months, I’m putting a one month moratorium on new game purchases after MGC. Hey, maybe I’ll actually play all these!
Ninja Spirit (TurboGrafx-16)
July 25, 2007 by Tim · Leave a Comment
As your footsteps fall silently upon the floorboards of the ruined temple at which you were born and raised, you barely have time to contemplate the untimely and unjust death of your father and the vengeance which you have sworn to obtain. With swiftness and deftness that can only come with a lifetime of training, you dispatch foe after foe with ease. But they are relentless. Bombs, knives, and swords fly at you as your enemies swarm about, seemingly appearing from thin air. Where are they coming from? Why do they want you dead? Why did they kill your father? There’s no time to ask questions. There’s no time to think, only to react.
Your sword slices through your attackers and shields you from their bombs and knives, but it is becoming more and more difficult to handle each wave of aggression on your own. You defeat an unusual ninja in bright orange, and as if on cue, an apparition appears. But this apparition does not attack. Instead, you discover that it mimics your every move. You gracefully jump hundreds of feet into the air and drift softly to the ground. It follows you every inch of the way, without a hint of effort. You look closer, and on the face of this apparition, you see yourself. You see your anger, your hatred, your determination. This apparition is your spirit. It is invulnerable and has every drop of strength and skill that you have. It will protect you.
Bonk’s Adventure (TurboGrafx-16)
June 12, 2007 by Tim · Leave a Comment
I find it interesting to think about the 16-bit era and look at how the success of each console’s mascot parallels the success of the hardware itself. Mario and Sonic were bitter rivals, but ultimately, I’d say Mario proved to be the stronger mascot. Likewise, the SNES and Genesis were bitter rivals, with the SNES winning out in the end.
And then there are Bonk and the TurboGrafx-16. Poor little Bonk. Poor little TurboGrafx-16. Though he’s appeared in many games on several different platforms, Bonk’s spiritual home is the TurboGrafx-16. Unfortunately, he just didn’t have the star power to carry the system. In the bitter playground wars of Mario vs. Sonic, Bonk was the oft-forgotten third player. And, likewise, the TurboGrafx-16 was largely overlooked.
Was it poor marketing by Hudson and NEC? Was Bonk just not an appealing enough character? Or were his games just not good enough? Poor marketing could be a solid argument, but I don’t think that tells the full story. And Bonk, with his big head and goofy smile, is certainly appealing enough to sell games, so that theory is out, too. That just leaves the games.