Impressions: Cosmic Spacehead (Genesis)
April 1, 2010 by Tim · Leave a Comment
Well, how about this… I’ve already beaten a game I got on Saturday at the Midwest Gaming Classic! I was giving all my new games a quick test run and wasn’t planning on spending much time with them yet, but this one managed to grab me enough to keep playing. A full review will come later, but for now, I thought I’d share some initial thoughts.
Cosmic Spacehead is a nice little game. It’s a hybrid point-and-click adventure/platformer (kind of like Alex Kidd: High Tech World….. but not as bad). The story is that you’re playing as Cosmic, and you’ve just discovered planet Earth. The problem is that, when you return home to tell everyone, nobody believes you. Now, you’re off to set the record straight. You have to find a way back to Earth to take pictures and return home with proof so you can get the hero’s welcome you deserve.
Overall, the game is pretty easy and pretty short, but generally well-made. I really love the colorful, cartoony graphics (it’s one of the few Genesis games with a great color palette) and the general tongue-in-cheek style. Basically, it doesn’t take itself too seriously, and that’s always a plus in my book. That’s all for now, stay tuned for a full review!
Excitebike: World Rally
This week, I was fully expecting to follow up on my previous post with more impressions of Metal Gear and Castelian on the NES, but that didn’t happen. Why not? Excitebike: World Rally happened.
I want to take a minute to give a quick shout out to this game. It was released the same week as New Super Mario Bros. Wii, so I think it got somewhat overlooked. I know I was interested in it, but forgot all about it in the wake of Mario. Now that I’ve finally downloaded it, I’m hooked!
This is a fantastic little update to the original Excitebike. It’s got 16 different courses spread across four different cups, a great online component (with a very active playerbase, it seems), a track editor, and lots of new bikes to unlock. The single player experience goes by pretty quickly if you don’t try to get S-ratings on each race, so take your time and savor it.
Any retro gamer who’s a fan of the original Excitebike (and let’s face it, who isn’t?) should get this game for WiiWare. You’ll be hooked (oh, and don’t fall for the temptation to revert to classic NES-style controls — the tilt controls really work well and are a lot of fun).
Impressions: Castelian (NES)
December 10, 2009 by Tim · 2 Comments
Castelian originally caught my eye when I read about its Commodore 64 incarnation: Nebulus. Namely, it’s the interesting graphical effect it uses during almost all of the gameplay that drew me to it. The game is a puzzle platformer where you’re some strange pig/frog creature and you’re hopping around platforms on the outside of a series of cylindrical towers in an effort to tear them down. The effect used to display the rotation of the tower as you move around it is really convincing, and quite impressive for an 8-bit game.
I left it at that, though. I don’t own a C64, so I wasn’t going to make much of an effort to play it. But then I noticed this game called Castelian on the NES that looked really similar. As it turns out, it’s actually the same game, just under a different name. Why? I dunno. But I’ll take it. It was a pleasant surprise to see I could play Nebulus after all!
So now that I have it, how does it fare? Pretty well, so far. My first impression of the game was that it was pretty damn hard. I couldn’t even beat the first level. Your pig/frog is not very mobile, doesn’t jump very well, and there are lots of awkwardly placed ledges to fall down and enemies to run into. Then I remembered what Metroid and Metal Gear taught me: Be patient! It’s not about busting through the game on a single life, it’s about exploring and learning the best way through the level. Once I took that approach, I started to make some good progress.
So now I’m up to the fourth level (of eight) and the level design is really starting to come alive. Stage 3 had some clever tricks to it, and stage 4 is even more intricate. I’m really starting to like it, and I’m eager to see what’s in store for later levels.
I still suck at the bonus stages, though…
Impressions: Metal Gear (NES)
I’m going to try something a little different… Instead of just posting reviews after I’ve completed a game, I’m going to post a sort of “gameplay diary” to record my thoughts as the game progresses. I’ve noticed my opinion of a game can change a lot as I go through various parts of it, so it might be fun to jot those thoughts down. So here we go!
After finishing Top Gear 2 and Wario Land, I needed a new game to play. So I asked my girlfriend to pick one out for me — of course, she had no idea what she was looking at, so it was essentially “pick a game from my game room at random.” It worked out pretty well, though, since Metal Gear was one game I’d been thinking I need to try out.
Anyhow, my first impression of the game is that everyone is right about the god-awful translation. I’d heard about it so many times that it had become cliché — just one of those things that everyone has to poke fun of because it’s the thing to do. Well, it’s not just a cliché. It’s genuinely bad. “First, attempt to contact missing our ‘Grey Fox.'” (?) “I feel asleep!” (??) “Uh-oh the truck have started to move!” (???) Ugh.
My second impression was how damn hard the game is. You start out virtually defenseless, with no weapon but your fists, and all kinds of enemies (including dogs) will kill you in no time. Frankly, it’s frustrating. But once I got into the right mindset, I started to “get” it. I started treating the game less as an action/adventure and more as a puzzle game. I stopped worrying about dying and just set the goal to find the best possible path through each section. If I died, no big deal, I just tried a different way. Thankfully, you keep all your items when you continue.
So at this point, I’m starting to actually like the game. I found the instruction book online and learned what some of the items do, I’ve found a virtually flawless path through the opening sections, I have some new items at my disposal, and I’m infiltrating the enemy base, so things are starting to pick up. I just hope I get a weapon soon…
Anyway, off to play it a bit more. I will keep updating this post as I get further along, so check back!
Update 1: Okay, this game is terrible. Really, seriously, terrible… Infinitely respawning (and seriously retarded) enemies; tedious gameplay that forces you to restart completely each time you die (or even when you use your password to continue); glitches galore (the game flat out hung on me three times so far). And yet, I’m hooked. For some reason, I just want to keep playing. I want to see what’s through the next door and around the next corner. I want to find that perfect path through each room that sneaks me past every obstacle without a scratch. I’m, somehow, enjoying all this?? I’m just wondering when the hell I’m gonna get a gun, though. I found explosives, remote-controlled missiles, and even a silencer, but no gun? I think I must have missed it. But at the same time, I’m not so sure I want to find it. I’m enjoying the pure-stealth approach. Well, maybe I’ll find the gun next time, since I have to restart from the beginning when I continue, anyway.
Update 2: Oh for crying out loud. I just finished a session of this game where I was really starting to get into it. It turns out I did, in fact, miss a handgun in my earlier playthroughs, so I finally found that — along with mines, a grenade launcher, a machine gun, and lots of other fun stuff. I even made it far enough that now I don’t have to start over from the beginning when I continue! But of course, just as I’m leaning towards “You know, this game’s not so bad… I actually rather like it,” it decides to just crash on me. After finding Grey Fox, finding all my supplies again, and taking down (what I’m assuming is) the first boss, I do something as simple as try to go to the next screen, and it just hangs. Fun! I wonder how much QA this game actually got. I’m leaning towards “None.” The best part? I’ll be crawling back for more tomorrow…
Update 3: Making good progress — No crashes or anything like that to report today! I suspect I’m just about halfway through, about to rescue Pettrovich. I found a whole bunch of POWs that I missed before, so I’ve reached the 3-star level and am pretty much unstoppable. Also, I decided to check out the original MSX version of the game, so I got the fan translations up and running on an emulator. Boy, is it better! The graphics and sound are way different. I’m noticing that the NES version is actually pretty faithful once you get past the awful opening jungle sequence, which doesn’t even exist in the MSX version. I’m thinking about doing an in-depth article to compare the Western version of the series (Metal Gear and Snake’s Revenge on NES) to the Japanese series (Metal Gear and Metal Gear 2: Solid Snake on MSX). That could be fun, but I’d have to play through all four games first!
Update 4: Oh, Kojima… You got me. You got me good. I thought I was about to rescue Pettrovich, but nope… Plot twist! Anyway, onto Building 2. I’m a 4-star rank and making good progress. There’s much less stealth involved at this point, though — there’s no real point in avoiding enemies anymore, considering how much health, how many rations, how much ammo, and the body armor I have. The game is now more about exploration, finding the items you need to progress, and taking down big boss-type enemies. The password system is really getting on my nerves. Why would anyone design a 25-character password where you can’t back up and correct mistakes? One typo, and you have to actually finish filling out your (incorrect) code, then start all over again. Ugh!
Out of This World (SNES / 3DO)
September 28, 2009 by Tim · Leave a Comment
Out of This World was a landmark game when it came out in 1991. By attempting to bridge the gap between cinema and games, it pushed the medium in new directions, but at the same time, it succumbed to what’s probably the industry’s biggest insecurity — the fact that it’s not film. How many games have attempted to be “cinematic” throughout the years? And how many have truly succeeded? Were all those FMV games in the early days of the CD format really better because they were movie-like? Is Metal Gear Solid the pinnacle of gaming because of Hideo Kojima’s obvious desire to be a director, rather than a game producer? How many “cinematic” games are actually made better by the fact that they’re movie-like? Maybe a more relevant question might be, “do games even need to be cinematic?”
Regardless of the relationship between movies and games, film’s influence in Out of This World is obvious. But instead of taking the obvious route and filling the game with FMV and D-list actors, Out of This World is a little more subtle. Instead of being a playable movie, it simply takes many of the themes of cinema and applies them to games — story, the creation of tension, attachment to characters, action, a complementary soundtrack, and so on. All of these were groundbreaking for the time, and as a result, Out of This World holds a special place in gaming history for many people.
But calling it a “groundbreaking” or “watershed” or “landmark” game doesn’t necessarily tell you what really matters — does it stand the test of time? That’s a difficult one to answer. Taken in context of the time it came out, it’s fantastic. But 18 years later, does it still hold its own? Frankly, it’s a tough call. To be sure, I like Out of This World. I think it’s a very interesting game and well worth a play-through. But at the same time, it’s definitely showing its age and its flaws are a little more apparent than they may have once been.
Alex Kidd: High Tech World (Sega Master System)
September 22, 2009 by Tim · Leave a Comment
Having been a Nintendo kid, I find the Alex Kidd series kind of strange. If I had to use one word to describe it, I think it would be “disjointed.” This probably stems from the fact that a couple of entires in the series are actually just rebranded versions of other games. (In fact, Sega’s other early franchise series, Wonder Boy, has a similar history.) The series kicked off in a not-so-disjointed fashion with a couple of standard platformers: Alex Kidd in Miracle World and Alex Kidd: The Lost Stars. But then it just turned kind of weird after that. There was an odd Japan-only BMX game, which I know almost nothing about, and then there were Alex Kidd: High Tech World and Alex Kidd in Shinobi World.
Alex Kidd: High Tech world is actually a rebranded version of a Japanese Master System game called “Anmitsu Hime: From Amakara Castle,” a game based off of some anime I’ve never heard of. Naturally, the US anime-audience being what it was in the 80s, that was not going to sell over here. So, Sega slapped their mascot onto the game and called it a day.
But, what is it, exactly? It’s actually a fairly interesting combination of adventure and platforming. But instead of being an adventure/platformer, it’s literally a set of alternating sections of gameplay. Sega also managed to throw a few tongue-in-cheek self-references into the mix, too. In fact, the basic premise is that you’ve just found out from your friend that there’s a new arcade in town and you really want to go play the new Sega arcade games. And you have to get there before 5:00, with the clock ticking the entire time.
A Boy and His Blob (NES)
September 14, 2009 by Tim · Leave a Comment
I like side-scrollers. I like adventure games. I like “obscure” games that show up on “hidden gems” lists. I like quirky games. So it all stands to reason that I would like A Boy and His Blob, right? Well, sure enough, I do. No stylistic twist to get your attention here, I just plain like it. It’s a good game. Flawed, but good.
I had never heard of A Boy and His Blob (or, even its full title, “David Crane’s A Boy and His Blob: Trouble on Blobolonia”) back in the day, let alone actually having played it. In fact, I was only clued into its existence sometime over the last couple of years. I noticed that as I read a few “hidden gems” and “overlooked games” lists around the web and various retro games forums, this one kept popping up. I knew it was an NES game, I knew it was an adventure game, and I knew you were a boy with blob that changed shapes when you fed it jellybeans (yes, jellybeans). Beyond that, I didn’t know much else.
So with a fresh mindset and little in the way of expectations, I dove into A Boy and His Blob. And then I got stuck. After about five minutes of playing the game. So I turned it off, and came back later. And I got stuck again. At the same spot. So I turned it off and came back later. But this time, I was determined to actually figure the damn game out. And this is when it all started to click and I “got” the game. I took notes on what all the different jellybeans did, I started making a map, and I remembered what Metroid taught me: never assume a dead-end is actually a dead-end.
Metroid (NES)
February 2, 2009 by Tim · 2 Comments
In the hardcore gaming world, there are several series that have been elevated to almost sainthood status. Series like Zelda, Metroid, and Final Fantasy have fervent fan bases and traditions dating back to the NES. More recently, Resident Evil, Metal Gear Solid, and (maybe) Halo have started to build the same kinds of traditions. For me, all of these series have one thing in common. I’ve never beaten a single game in any of them.
Well, until today, that is… For I have finally done the unthinkable and played through a Metroid game from start to finish! Back in 2007, I assigned myself a mini-mission of playing through Super Metroid because it’s supposedly one of the greatest games ever, and I hadn’t even played it before. Well, that didn’t really go very well. Quite frankly, I found the game extremely frustrating.
So what on Earth compelled me to play the original NES Metroid after not enjoying the SNES version? After all, even many people that love Super Metroid find the original obscure and tedious. Well, I didn’t really set out to play it. I’ve been on an NES collecting kick lately, and Metroid came in a bundle that I got off of Craigslist. I decided to pop it in and give it a shot, and I was hooked right from the start.
Space Invaders Extreme (DS)
August 20, 2008 by Tim · Leave a Comment
Alright, I know it’s not a real retro game, but it’s very retro inspired. There hasn’t been much activity around here lately because I’ve been playing a lot of newer games on my DS and Wii. Space Invaders Extreme is one of those games, and definitely deserves a shout-out for other retro game fans.
For the uninitiated, Space Invaders Extreme is a modern take on the classic Space Invaders formula, developed by Taito and published by Square Enix as a celebration of the original’s 30th anniversary. It’s got souped up gameplay, graphics, and a really slick soundtrack where each shot you take adds to the rhythm of the music. You can play several single-player modes like Arcade Mode (play through up to 5 stages on several branching paths, depending on how well you play), Ranking Mode (get the highest score you can to upload to the online leaderboards) and Stage Mode (play a single stage you’ve completed in Arcade Mode for the highest score). There’s also multiplayer where you try to outlast your opponent while sending extra invaders their way.
There’s a lot of added strategy to this game beyond the original. The enemies are color coded and destroying different colors in different orders will give you powerups and access to bonus rounds. Destroy them in different patterns (like individual columns or rows at a time) for bonus points. Do well in the bonus rounds and start a “Fever” mode where you can earn major bonus points. All the possible ways to score make this a surprisingly deep shooter with lots of strategy.
On top of all this, the DS version even has online play! You really can’t go wrong with this game. So for anyone that may stumble upon my humble little retro game site, I’m going to recommend you go out and play a modern title, too. Especially at $20, you just can’t go wrong.
Modern “Classics”
June 4, 2008 by Tim · Leave a Comment
Even though I primarily play older games, I dabble in more modern ones on occasion — especially lately with the Wii. I posted a while back about how I got a bit of a “classic game” feel out of playing Killer 7 on the GameCube, and I’m getting a similar feeling from a couple of titles on WiiWare now. If you’re a retro gamer with a Wii, I recommend looking beyond just the Virtual Console selection and explore WiiWare if you haven’t already. While the service is only a few weeks old, there are several games with retro roots. The flagship is a Dr. Mario update and there’s even a new entry in the Star Soldier series, but the two I really want to recommend to retro gamers are a couple of puzzle-platformers: LostWinds and Toki Tori.
LostWinds is a wonderful little side scrolling adventure that uses the Wii remote to blow gusts of wind that help your character make jumps, fight enemies, and so on. There are some interesting puzzles and the whole thing just oozes wonderful atmosphere. Toki Tori is a little more conventional and reminds me a lot of Lost Vikings and similar ilk. You’re a small, flightless bird that has to work its way around a side-scrolling maze to collect eggs. You have powers like bridge building and even short teleportation. Both games actually make interesting use of the second remote, even though they’re both one-player games. A second person can join in LostWinds to play around with blowing gusts of wind and in Toki Tori, they can draw paths on the screen and point things out to make recommendations. It’s very clever, and Toki Tori has been a lot of fun with two people collaborating on the hard puzzles.
Anyway, just a couple quick thoughts, and a recommendation that if you like older games, WiiWare might actually have some newer ones that could appeal to you.