Alex Kidd: High Tech World (Sega Master System)
September 22, 2009 by Tim · Leave a Comment
Having been a Nintendo kid, I find the Alex Kidd series kind of strange. If I had to use one word to describe it, I think it would be “disjointed.” This probably stems from the fact that a couple of entires in the series are actually just rebranded versions of other games. (In fact, Sega’s other early franchise series, Wonder Boy, has a similar history.) The series kicked off in a not-so-disjointed fashion with a couple of standard platformers: Alex Kidd in Miracle World and Alex Kidd: The Lost Stars. But then it just turned kind of weird after that. There was an odd Japan-only BMX game, which I know almost nothing about, and then there were Alex Kidd: High Tech World and Alex Kidd in Shinobi World.
Alex Kidd: High Tech world is actually a rebranded version of a Japanese Master System game called “Anmitsu Hime: From Amakara Castle,” a game based off of some anime I’ve never heard of. Naturally, the US anime-audience being what it was in the 80s, that was not going to sell over here. So, Sega slapped their mascot onto the game and called it a day.
But, what is it, exactly? It’s actually a fairly interesting combination of adventure and platforming. But instead of being an adventure/platformer, it’s literally a set of alternating sections of gameplay. Sega also managed to throw a few tongue-in-cheek self-references into the mix, too. In fact, the basic premise is that you’ve just found out from your friend that there’s a new arcade in town and you really want to go play the new Sega arcade games. And you have to get there before 5:00, with the clock ticking the entire time.
A Boy and His Blob (NES)
September 14, 2009 by Tim · Leave a Comment
I like side-scrollers. I like adventure games. I like “obscure” games that show up on “hidden gems” lists. I like quirky games. So it all stands to reason that I would like A Boy and His Blob, right? Well, sure enough, I do. No stylistic twist to get your attention here, I just plain like it. It’s a good game. Flawed, but good.
I had never heard of A Boy and His Blob (or, even its full title, “David Crane’s A Boy and His Blob: Trouble on Blobolonia”) back in the day, let alone actually having played it. In fact, I was only clued into its existence sometime over the last couple of years. I noticed that as I read a few “hidden gems” and “overlooked games” lists around the web and various retro games forums, this one kept popping up. I knew it was an NES game, I knew it was an adventure game, and I knew you were a boy with blob that changed shapes when you fed it jellybeans (yes, jellybeans). Beyond that, I didn’t know much else.
So with a fresh mindset and little in the way of expectations, I dove into A Boy and His Blob. And then I got stuck. After about five minutes of playing the game. So I turned it off, and came back later. And I got stuck again. At the same spot. So I turned it off and came back later. But this time, I was determined to actually figure the damn game out. And this is when it all started to click and I “got” the game. I took notes on what all the different jellybeans did, I started making a map, and I remembered what Metroid taught me: never assume a dead-end is actually a dead-end.
Metroid (NES)
In the hardcore gaming world, there are several series that have been elevated to almost sainthood status. Series like Zelda, Metroid, and Final Fantasy have fervent fan bases and traditions dating back to the NES. More recently, Resident Evil, Metal Gear Solid, and (maybe) Halo have started to build the same kinds of traditions. For me, all of these series have one thing in common. I’ve never beaten a single game in any of them.
Well, until today, that is… For I have finally done the unthinkable and played through a Metroid game from start to finish! Back in 2007, I assigned myself a mini-mission of playing through Super Metroid because it’s supposedly one of the greatest games ever, and I hadn’t even played it before. Well, that didn’t really go very well. Quite frankly, I found the game extremely frustrating.
So what on Earth compelled me to play the original NES Metroid after not enjoying the SNES version? After all, even many people that love Super Metroid find the original obscure and tedious. Well, I didn’t really set out to play it. I’ve been on an NES collecting kick lately, and Metroid came in a bundle that I got off of Craigslist. I decided to pop it in and give it a shot, and I was hooked right from the start.
Space Invaders Extreme (DS)
August 20, 2008 by Tim · Leave a Comment
Alright, I know it’s not a real retro game, but it’s very retro inspired. There hasn’t been much activity around here lately because I’ve been playing a lot of newer games on my DS and Wii. Space Invaders Extreme is one of those games, and definitely deserves a shout-out for other retro game fans.
For the uninitiated, Space Invaders Extreme is a modern take on the classic Space Invaders formula, developed by Taito and published by Square Enix as a celebration of the original’s 30th anniversary. It’s got souped up gameplay, graphics, and a really slick soundtrack where each shot you take adds to the rhythm of the music. You can play several single-player modes like Arcade Mode (play through up to 5 stages on several branching paths, depending on how well you play), Ranking Mode (get the highest score you can to upload to the online leaderboards) and Stage Mode (play a single stage you’ve completed in Arcade Mode for the highest score). There’s also multiplayer where you try to outlast your opponent while sending extra invaders their way.
There’s a lot of added strategy to this game beyond the original. The enemies are color coded and destroying different colors in different orders will give you powerups and access to bonus rounds. Destroy them in different patterns (like individual columns or rows at a time) for bonus points. Do well in the bonus rounds and start a “Fever” mode where you can earn major bonus points. All the possible ways to score make this a surprisingly deep shooter with lots of strategy.
On top of all this, the DS version even has online play! You really can’t go wrong with this game. So for anyone that may stumble upon my humble little retro game site, I’m going to recommend you go out and play a modern title, too. Especially at $20, you just can’t go wrong.
Modern “Classics”
June 4, 2008 by Tim · Leave a Comment
Even though I primarily play older games, I dabble in more modern ones on occasion — especially lately with the Wii. I posted a while back about how I got a bit of a “classic game” feel out of playing Killer 7 on the GameCube, and I’m getting a similar feeling from a couple of titles on WiiWare now. If you’re a retro gamer with a Wii, I recommend looking beyond just the Virtual Console selection and explore WiiWare if you haven’t already. While the service is only a few weeks old, there are several games with retro roots. The flagship is a Dr. Mario update and there’s even a new entry in the Star Soldier series, but the two I really want to recommend to retro gamers are a couple of puzzle-platformers: LostWinds and Toki Tori.
LostWinds is a wonderful little side scrolling adventure that uses the Wii remote to blow gusts of wind that help your character make jumps, fight enemies, and so on. There are some interesting puzzles and the whole thing just oozes wonderful atmosphere. Toki Tori is a little more conventional and reminds me a lot of Lost Vikings and similar ilk. You’re a small, flightless bird that has to work its way around a side-scrolling maze to collect eggs. You have powers like bridge building and even short teleportation. Both games actually make interesting use of the second remote, even though they’re both one-player games. A second person can join in LostWinds to play around with blowing gusts of wind and in Toki Tori, they can draw paths on the screen and point things out to make recommendations. It’s very clever, and Toki Tori has been a lot of fun with two people collaborating on the hard puzzles.
Anyway, just a couple quick thoughts, and a recommendation that if you like older games, WiiWare might actually have some newer ones that could appeal to you.
Blaster Master (NES)
May 26, 2008 by Tim · Leave a Comment
(Note: This is an unfinished, Evolving Review. Stay tuned for futher updates as I complete more of the game.)
I’m a big fan of “underdog” games, hidden gems that not everyone has played. Yeah, everyone knows that Mario and Sonic and Zelda are going to be good games, but what about the games that flew under the radar and never became megahits? There are some great ones out there with interesting and unique play mechanics. Enter Blaster Master.
Review Philosophy: “Evolving” reviews
May 26, 2008 by Tim · 2 Comments
I mentioned a couple of posts ago that I’m going to do a slight format change that will hopefully encourage me to post more reviews. I’m not a big fan of writing in the traditional review style where you play a game to completion and write a retrospective/post-mortem to sum up your thoughts and make a recommendation. The main problem is that I don’t have much of an attention span with the games I play. I’m usually playing several at a time and I jump around a lot. Sometimes I’ll even start a game then let it sit for months before going back and playing it further.
So instead of forcing my play-style to change so that I can write more reviews, I’m going to tailor my review-style to my play-style. I’m going to start writing what I’m calling “Evolving” reviews. If I sit down and play through a quarter of a game, I’m going to post my impressions of that first quarter then slowly add to the review over time as I complete more of it. So I’ll post the first part of the review, then if I get back into the game a week, month, or even a year later, I’ll add more thoughts on the additional parts I’ve played.
So, over time, a post will ultimately culminate in a complete review but will allow the reader to follow along as I play the game further. This will even allow me to go back to games and reviews I’ve already completed and add additional thoughts on a second or third playthrough.
Hopefully, this will make the site a little more dynamic and fluid and keep it from going through long periods of stagnation. Stay tuned!
The Catch-Up Post: SMS Badass Edition
May 24, 2008 by Tim · Leave a Comment
Well, it’s been a couple of months since I posted, and I mentioned that I’d be instating a moratorium on classic game purchases after the Midwest Gaming Classic. Did I stick to it? In fact, I did! I went the month of April without making any classic gaming purchases. My wallet thanks me! (Though I did have to pick up Mario Kart on the Wii because, I mean, c’mon… It’s Mario Kart. It’s not a classic game, anyway, so I win on a technicality.)
But since I only had a one-month moratorium and I haven’t posted in two months, that means I have about a month’s worth of catching up to do. Let’s start off with the Midwest Gaming Classic. For those that didn’t attend (probably most of you), I really highly recommend this show! I had a ton of fun. I got to see all kinds of cool games and had a chance to play around in the museum with some interesting systems I’d never experienced before (like the FM Towns Marty and Nuon). On top of that, there was a nice lineup of speakers. I had a chance to hear a bunch of cool talks from people like Walter Day of Twin Galaxies/The King of Kong fame, Sushi-X and Trickman Terry of EGM fame, and Ben Heckendorn of “can turn any system into a portable” fame. And, best of all was the vendor area, where I amassed the following:
- Dracula X: Rondo of Blood (PC Engine CD): Probably the crown jewel of the show for me. I picked up the best “traditional” Castlevania game ever, and at a pretty good price. I’d never played it before, but it totally lived up to the hype.
- Rotary Controller (Jaguar): A fantastic hand-made rotary controller for the Jaguar. It breathed all new life into Tempest 2000. I will never use the D-pad again!
- Sega Master System (Hardware) and games: I was always curious about the Master System, so I bit the bullet and finally picked one up. Hooray, new hardware! It’s always exciting to have a new library of games to explore. I started off with Alex Kidd in Miracle World and Alex Kidd: High-Tech World.
- Rad Racer II (NES): Man, I loved Rad Racer on the NES. I had vague memories of playing Rad Racer II once, but always wanted to pick it up and give it a real playthrough. Honestly, it’s kinda disappointing. It didn’t quite live up to the original, but oh well. At least it was cheap.
- The Need for Speed (3DO): There was a small showing of 3DO games at MGC, and this mint copy of The Need for Speed is my first true complete 3DO game. It even has the advertising inserts! I gotta say, those longboxes are total overkill. They’re oddly appealing, though.
- Instruction Manuals (NES): I’ve had a barebones copy of the original Mario Bros. (the arcade game, not SMB) for the NES since I was something like 10 and finally got a manual to go along with it. I also picked one up for R.C. Pro-Am, since I got a cart-only copy of that not too long ago.
Okay, so that covers it for MGC. I will definitely be returning next year. There was so much cool stuff that I wanted… But enough of that, I also made a few other purchases, the biggest of which was:
- Sega Master System Lot (hardware and games): After getting a Master System at MGC, I went home and hit up eBay to expand my collection. I found a nice deal on a big lot of stuff, which included another system, a couple extra controllers, a light gun, a bunch of games, and (most importantly) a pair of the SMS 3D glasses. Games in the lot were After Burner, Black Belt, Choplifter, Enduro Racer, Ghost House, Hang On/Safari Hunt, Maze Hunter 3-D, Sports Pad Football, and Zaxxon 3-D. My favorites of the bunch were probably Maze Hunter 3-D and Ghost House with honorable mentions for Enduro Racer and Zaxxon 3-D. The rest are pretty mediocre, quite frankly. I think the SMS is going to take some digging to get to the truly good stuff.
And, finally, I hit up old reliable, Pre-Played, for a few random additions to the collection:
- Missile Defense 3-D (SMS): This is a neat lightgun game that makes use of the 3D glasses. It’s a pretty cool effect, shooting at 3D missiles that are popping out of the screen at me. Not to mention I look like a badass with both the glasses and phazer in tow! (See the picture above).
- Blaster Master (NES): This game really deserves more praise but never really gained the public awareness to become a favored classic. It’s something of an underdog, which is probably part of why I like it so much! For those not aware, it’s a fantastic shooter where you split your time between side-scrolling and overhead sections. Commandeer a tank in the side-scrolling sections, or hop out at any time to head out on foot. Enter caves to switch to an overhead view. The game has a nice, quirky, light-hearted feel to it, too. I mean, the story involves chasing after your pet frog after it’s grown to humongous size after being exposed to radioactive waste…
- Golgo-13: Top Secret Episode (NES): This is a unique game that mixes all kinds of different play mechanics like side-scrolling action, horizontal shoot-em-up, FPS, and “sniper modes” and wraps them all up in a spy/espionage plot. Very interesting overall, but the controls in the side-scrolling sections suck. Not bad for 99 cents, though!
And, most recently, I grabbed a new NES 72-pin adapter off eBay to resolve the damn blinking problem that every NES ever has. I should have done this years ago, it works beautifully!
Whew, okay, that about does it for now. But as you can see, I’ve added a ton of games to my collection without actually writing any new reviews. I’ve become resigned to the fact that I’ll probably never review all of them at my current pace. So, don’t be surprised to see a slight format change soon that will allow me to get reviews up much faster and more frequently.
Latest Haul and Impressions: TurboGrafx-16 Edition
March 19, 2008 by Tim · Leave a Comment
Boy, I feel like I’ve been spending a lot of money on games lately. But between the 3DO Testing Station last month and this haul this month, that’s not far from the truth. In fact, it is the truth! And to think, I’ll be going to the Midwest Gaming Classic in a couple of weeks, too… Argh, good thing it’s tax refund season!
Anyway, the latest group of stuff contains Space Squash for the Virtual Boy, which I already reviewed, and four titles for the TurboGrafx-16: Air Zonk, Blazing Lazers, Keith Courage in Alpha Zones, and Parasol Stars. Between getting these four games just recently, Buster Bros. not long ago, and all the games I already had, I’m building a nice little Turbo collection. I love this system! Anyway, here are my thoughts so far:
- Space Squash (Virtual Boy): See the review. ($48 new, eBay)
- Air Zonk (TurboGrafx-16): A bright, colorful, cute-em-up in the spirit of Bonk, but in the future. This is a great little shooter that doesn’t take itself too seriously, so it’s hard not to have fun with it. The graphics are some of the best the Turbo has to offer, and the sound ain’t too shabby, either. (~$30, pcenginefx.com member)
- Blazing Lazers (TurboGrafx-16): Another shoot-em-up, but this one is a little more standard than Air Zonk. A little easy for the first half, but the difficulty ramps up later. It’s a vertical scroller and the graphics are solid but not stunning. The sound is good and even includes some (fairly muffled) voice samples. Just a good, solid game in general. (~$10, pcenginefx.com member).
- Keith Courage in Alpha Zones (TurboGrafx-16): This was a pack-in for the original TG16, but since I have a Turbo Duo, I never got to experience it. As far as pack-ins go… Well, NEC could have done better. It’s not a bad game, it’s just no Mario or Sonic, you know? Anyway, it gets trashed on a bit, but I’m having some fun with it. It’s better than I expected. I love the revolver-heads! (~$2.50, pcenginefx.com member)
- Parasol Stars (TurboGrafx-16): aka The Story of Bubble Bobble 3. If you like Bubble Bobble, you’ll like this game! And who doesn’t like Bubble Bobble? The play mechanics are different in that there’s no blowing bubbles — you use a magical parasol (yes, you read that right) to stun and throw enemies. It’s bright, extremely colorful, and ridiculously cheerful and appealing. (~$30, pcenginefx.com member)
The TG16 prices are estimates because I bought them as a lot. I assigned a price that totals what I paid, but divided according to their approximate individual value. All in all, I’d say this is one of my best hauls yet (and it better be, considering how much it all cost). I’m enjoying all of these games! Naturally, stay tuned for the full reviews of each (whenever those may come).
Oh, and one more thing. Given how much I’ve spent on games the last couple months, I’m putting a one month moratorium on new game purchases after MGC. Hey, maybe I’ll actually play all these!
Space Squash (Virtual Boy)
March 16, 2008 by Tim · Leave a Comment
It’s a lot of fun when this happens. I’ve wanted Space Squash for the Virtual Boy for something like 10 years now — since a little after I got the VB. I never really bit the bullet because it’s an import-only game and was always kind of expensive. Then I packed up the system for several years and never really touched it. Well, I got it out a couple weekends ago, dusted it off, and started playing again. Naturally, that made me want to buy more games for the system (such is the plight of the classic game collector). Then, when some fairly reasonably priced new copies of Space Squash showed up on eBay (as they seem to be doing regularly now), I decided it was time. But would it live up to 10 years worth of anticipation? Surprisingly, yes! And maybe more!








