RetroTube: Bound High video (Virtual Boy)

October 3, 2009 by · 4 Comments 

Now that I’m starting to do more with the site the last few weeks, I figured I’d start up some of the old features I used to post. So with that said, I have a new RetroTube for you. This isn’t exactly new or groundbreaking footage or anything like that, but I stumbled upon it for the first time a couple of days ago and thought it was really interesting — especially since I’ve been recently reacquainted with the Virtual Boy after repairing mine last week.

There are a couple of holy grails in the Virtual Boy “scene” (what little scene there may be). Right before the system was killed off, a second generation of games was nearing release that were supposed to take better advantage of the hardware and really make the system shine. The two most anticipated games were Dragon Hopper and Bound High. Both were nearly (if not totally) complete, but were never released. As such, Virtual Boy fans still crave the games to this day, but with only a few accounts of sightings at tradeshows and a handful of low-quality screenshots to whet their appetites. Well, it turns out that Bound High has actually made it into the hands of at least one member of the public, and he’s posted the only extended video footage of the game that I’ve ever seen:
And a second (shorter, lower quality) video with a sample of the game’s sounds:

Maybe Dragon Hopper will be next?

A Virtual Spanish Surprise

September 30, 2009 by · 1 Comment 

I recently bought a few Virtual Boy games off of eBay and they came in the mail yesterday.  The interesting thing about this transaction is that I bought them from a seller in Mexico.  The set came with Panic Bomber (loose), Wario Land (complete), and Teleroboxer (complete).  Well, when they arrived, I discovered that not only were Wario Land and Teleroboxer complete, they were still sealed!  But then, on closer inspection, I noticed they weren’t quite sealed.  Both games were very purposefully slit open at the top.  Collectors sometimes do this to keep everything in the most pristine possible condition, so I didn’t make much of it.  Until I noticed that, strangely, the shrinkwrap wasn’t cut enough to actually open the flaps and get the games out.  What was the point of that?

Well, once I opened them the rest of the way (yes, I’m a dirty sealed-games opener), it became obvious.  Remember, the games came from a seller in Mexico.  They’re identical in every way to the US release.  In fact, they probably are the same as the US releases, except for one thing — someone went through and slid a printout of Spanish-language instructions into them!  It’s pretty trivial, but as an enthusiast, I found it to be an interesting discovery.  In fact, it made me realize I hadn’t even considered Mexico as much of a gaming market.  I wonder if this is how they get most of their games?  Hand-me-downs from the US, stuffed with Spanish instructions as almost an afterthought?

Anyway, for you collectors out there, I guess there are a few extra pieces of official documentation you have to pick up to have a complete set!  Have a look:

Official Spanish instructions for Wario Land and Teleroboxer

Out of This World (SNES / 3DO)

September 28, 2009 by · Leave a Comment 

Out of This World - Title Screen (SNES)Out of This World - Tentacles (3DO)Out of This World - Alien Encounter (3DO)

Out of This World was a landmark game when it came out in 1991.  By attempting to bridge the gap between cinema and games, it pushed the medium in new directions, but at the same time, it succumbed to what’s probably the industry’s biggest insecurity — the fact that it’s not film.  How many games have attempted to be “cinematic” throughout the years?  And how many have truly succeeded?  Were all those FMV games in the early days of the CD format really better because they were movie-like?  Is Metal Gear Solid the pinnacle of gaming because of Hideo Kojima’s obvious desire to be a director, rather than a game producer?  How many “cinematic” games are actually made better by the fact that they’re movie-like?  Maybe a more relevant question might be, “do games even need to be cinematic?”

Regardless of the relationship between movies and games, film’s influence in Out of This World is obvious.  But instead of taking the obvious route and filling the game with FMV and D-list actors, Out of This World is a little more subtle.  Instead of being a playable movie, it simply takes many of the themes of cinema and applies them to games — story, the creation of tension, attachment to characters, action, a complementary soundtrack, and so on.  All of these were groundbreaking for the time, and as a result, Out of This World holds a special place in gaming history for many people.

But calling it a “groundbreaking” or “watershed” or “landmark” game doesn’t necessarily tell you what really matters — does it stand the test of time?  That’s a difficult one to answer.  Taken in context of the time it came out, it’s fantastic.  But 18 years later, does it still hold its own?  Frankly, it’s a tough call.  To be sure, I like Out of This World.  I think it’s a very interesting game and well worth a play-through.  But at the same time, it’s definitely showing its age and its flaws are a little more apparent than they may have once been.

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Alex Kidd: High Tech World (Sega Master System)

September 22, 2009 by · Leave a Comment 

alexkiddhightech1To the arcade!Alex Kidd: High Tech World -- Ninjas??

Having been a Nintendo kid, I find the Alex Kidd series kind of strange.  If I had to use one word to describe it, I think it would be “disjointed.”  This probably stems from the fact that a couple of entires in the series are actually just rebranded versions of other games.  (In fact, Sega’s other early franchise series, Wonder Boy, has a similar history.)  The series kicked off in a not-so-disjointed fashion with a couple of standard platformers: Alex Kidd in Miracle World and Alex Kidd: The Lost Stars.  But then it just turned kind of weird after that.  There was an odd Japan-only BMX game, which I know almost nothing about, and then there were Alex Kidd: High Tech World and Alex Kidd in Shinobi World.

Alex Kidd: High Tech world is actually a rebranded version of a Japanese Master System game called “Anmitsu Hime: From Amakara Castle,” a game based off of some anime I’ve never heard of.  Naturally, the US anime-audience being what it was in the 80s, that was not going to sell over here.  So, Sega slapped their mascot onto the game and called it a day.

But, what is it, exactly?  It’s actually a fairly interesting combination of adventure and platforming.  But instead of being an adventure/platformer, it’s literally a set of alternating sections of gameplay.  Sega also managed to throw a few tongue-in-cheek self-references into the mix, too.  In fact, the basic premise is that you’ve just found out from your friend that there’s a new arcade in town and you really want to go play the new Sega arcade games.  And you have to get there before 5:00, with the clock ticking the entire time.

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A Boy and His Blob (NES)

September 14, 2009 by · Leave a Comment 

A Boy and His Blob - Title ScreenLicorice = LadderBouncing Marshmallows

I like side-scrollers.  I like adventure games.  I like “obscure” games that show up on “hidden gems” lists.  I like quirky games.  So it all stands to reason that I would like A Boy and His Blob, right?  Well, sure enough, I do.  No stylistic twist to get your attention here, I just plain like it.  It’s a good game.  Flawed, but good.

I had never heard of A Boy and His Blob (or, even its full title, “David Crane’s A Boy and His Blob: Trouble on Blobolonia”) back in the day, let alone actually having played it.  In fact, I was only clued into its existence sometime over the last couple of years.  I noticed that as I read a few “hidden gems” and “overlooked games” lists around the web and various retro games forums, this one kept popping up.  I knew it was an NES game, I knew it was an adventure game, and I knew you were a boy with blob that changed shapes when you fed it jellybeans (yes, jellybeans).  Beyond that, I didn’t know much else.

So with a fresh mindset and little in the way of expectations, I dove into A Boy and His Blob.  And then I got stuck.  After about five minutes of playing the game.  So I turned it off, and came back later.  And I got stuck again.  At the same spot.  So I turned it off and came back later.  But this time, I was determined to actually figure the damn game out.  And this is when it all started to click and I “got” the game.  I took notes on what all the different jellybeans did, I started making a map, and I remembered what Metroid taught me: never assume a dead-end is actually a dead-end.

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Amiga CD32 NTSC Compatibility List

May 2, 2009 by · 3 Comments 

cd32Several months ago, I purchased a CD32.  I had been interested in the system for a long time, since it has a fairly interesting story and brand new systems are easy to get on eBay.  Unfortunately, mine came with a busted controller, so I didn’t get much use of it.  I finally fixed it, but all that is a backstory for another post.

All you need to know for this post is that Commodore was planning on releasing the system in the US, but it never happened because they went bankrupt.  But before they went bankrupt, a whole warehouse worth of NTSC systems were built.  As a result, it’s pretty easy to get hardware, but since no NTSC games were released, software is a whole different matter.

Because of the lack of official NTSC software, most North American CD32 owners have to resort to import titles.  The problem there is that they were all designed for PAL systems, so there are some compatibility issues, mostly amounting to cut off displays.  There seems to be a fair amount of interest in the system on this side of the pond, but a general lack of information on which games work and which don’t.  This list is an attempt to rectify that.

As I play a new CD32 game, I’ll add an entry to this page to describe its compatibility with NTSC systems.  For the record, I’m using one of the NTSC systems that are so easy to find on eBay, with an S-Video connection to a standard-def NTSC CRT TV.  Unless otherwise noted, I’m booting the game in NTSC mode instead of the hidden PAL mode.  Here’s what I’ve found so far:

  • Bubba N Stix: Poor.  Does not boot in NTSC mode.  Boots in PAL mode, but the refresh rate is all wrong and causes the screen to scroll.
  • Chuck Rock: Excellent.  The in-game action runs at a weird resolution, though, so there is a black box around the picture.  The “Core Design” logo at boot-up is off center, but the game appears to adjust itself after that.
  • D/Generation: Perfect.  But like Chuck Rock, it runs with some black borders.
  • Guardian: Great, but needs adjustment.  The bottom of the screen is cut off at the default settings.  To fix, start a game, pause, then use the shoulder buttons to adjust the position of the picture.
  • Lost Vikings: Perfect, and a great game, to boot!
  • The Misadventures of Flink: Good.  The game boots in NTSC mode but hangs when you begin the first stage.  Boot in PAL mode for a perfect experience, even on NTSC TVs.  The Green button seems to toggle between 50 and 60 Hz modes.

That’s it for now, but the list will surely expand!

———————–

5/15/09 Update: Added The Misadventures of Flink and Bubba N Stix.

Metroid (NES)

February 2, 2009 by · 2 Comments 

Metroid - Title ScreenMetroid - The BeginningMetroid - Exploring Zebes

In the hardcore gaming world, there are several series that have been elevated to almost sainthood status.  Series like Zelda, Metroid, and Final Fantasy have fervent fan bases and traditions dating back to the NES.  More recently, Resident Evil, Metal Gear Solid, and (maybe) Halo have started to build the same kinds of traditions.  For me, all of these series have one thing in common.  I’ve never beaten a single game in any of them.

Well, until today, that is… For I have finally done the unthinkable and played through a Metroid game from start to finish!  Back in 2007, I assigned myself a mini-mission of playing through Super Metroid because it’s supposedly one of the greatest games ever, and I hadn’t even played it before.  Well, that didn’t really go very well.  Quite frankly, I found the game extremely frustrating.

So what on Earth compelled me to play the original NES Metroid after not enjoying the SNES version?  After all, even many people that love Super Metroid find the original obscure and tedious.  Well, I didn’t really set out to play it.  I’ve been on an NES collecting kick lately, and Metroid came in a bundle that I got off of Craigslist.  I decided to pop it in and give it a shot, and I was hooked right from the start.

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Blaster Master (NES)

May 26, 2008 by · Leave a Comment 

Blaster Master Title ScreenBlaster Master Area 1Blaster Master Overhead Section

(Note: This is an unfinished, Evolving Review.  Stay tuned for futher updates as I complete more of the game.) 

I’m a big fan of “underdog” games, hidden gems that not everyone has played.  Yeah, everyone knows that Mario and Sonic and Zelda are going to be good games, but what about the games that flew under the radar and never became megahits?  There are some great ones out there with interesting and unique play mechanics.  Enter Blaster Master.

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Super cheap Turbo Duo/PC Engine extension cables

May 26, 2008 by · 11 Comments 

Turbo Duo/PC Engine extension cableThose of you who have played the Turbo line of consoles (TurboGrafx-16, Turbo Duo) or the Japanese equivalent (the PC Engine consoles) are well aware that that the systems are fantastic, except for one little thing… The cords on the controllers are ridiculously short!  They’re something like three feet long.  That gets irritating, fast.  The problem, though, is that official extension cords are somewhat hard to find and a little pricier than they should be.  $15 or $20 for a piece of wire?  Really?

But after another grueling Turbo Duo session where I was forced to sit on the floor and crane my neck way back to see the TV, I decided enough was enough and there must be an easier way to get an extension cable.  After all, the connectors look like pretty basic old PC-style connectors, right?  Well, after a little asking around, I found out the Duo and PC Engine controller connectors are actually standard 8-pin mini-DIN adapters — commonly used with old Macs.  I hit up trusty old Monoprice (never buy cables anywhere else) and sure enough, these cords are dirt cheap.

Get some 6ft extension cables for your Turbo Duo or PC Engine for $1.53!  Or even cheaper if you buy multiples… Never feel tethered to your system again.  If you know of a good cheap extension cable for the TurboGrafx, let me know and I’ll add it to this post.

(P.S.: I’m in no way affiliated with Monoprice or anything, I just wanted to point out a good deal.)

The Catch-Up Post: SMS Badass Edition

May 24, 2008 by · Leave a Comment 

SMS BadassWell, it’s been a couple of months since I posted, and I mentioned that I’d be instating a moratorium on classic game purchases after the Midwest Gaming Classic.  Did I stick to it?  In fact, I did!  I went the month of April without making any classic gaming purchases.  My wallet thanks me!  (Though I did have to pick up Mario Kart on the Wii because, I mean, c’mon… It’s Mario Kart.  It’s not a classic game, anyway, so I win on a technicality.)

But since I only had a one-month moratorium and I haven’t posted in two months, that means I have about a month’s worth of catching up to do.  Let’s start off with the Midwest Gaming Classic.  For those that didn’t attend (probably most of you), I really highly recommend this show!  I had a ton of fun.  I got to see all kinds of cool games and had a chance to play around in the museum with some interesting systems I’d never experienced before (like the FM Towns Marty and Nuon).  On top of that, there was a nice lineup of speakers.  I had a chance to hear a bunch of cool talks from people like Walter Day of Twin Galaxies/The King of Kong fame, Sushi-X and Trickman Terry of EGM fame, and Ben Heckendorn of “can turn any system into a portable” fame.  And, best of all was the vendor area, where I amassed the following:

  • Dracula X: Rondo of Blood (PC Engine CD): Probably the crown jewel of the show for me.  I picked up the best “traditional” Castlevania game ever, and at a pretty good price.  I’d never played it before, but it totally lived up to the hype.
  • Rotary Controller (Jaguar): A fantastic hand-made rotary controller for the Jaguar.  It breathed all new life into Tempest 2000.  I will never use the D-pad again!
  • Sega Master System (Hardware) and games: I was always curious about the Master System, so I bit the bullet and finally picked one up.  Hooray, new hardware!  It’s always exciting to have a new library of games to explore.  I started off with Alex Kidd in Miracle World and Alex Kidd: High-Tech World.
  • Rad Racer II (NES): Man, I loved Rad Racer on the NES.  I had vague memories of playing Rad Racer II once, but always wanted to pick it up and give it a real playthrough.  Honestly, it’s kinda disappointing.  It didn’t quite live up to the original, but oh well.  At least it was cheap.
  • The Need for Speed (3DO): There was a small showing of 3DO games at MGC, and this mint copy of The Need for Speed is my first true complete 3DO game.  It even has the advertising inserts!  I gotta say, those longboxes are total overkill.  They’re oddly appealing, though.
  • Instruction Manuals (NES): I’ve had a barebones copy of the original Mario Bros. (the arcade game, not SMB) for the NES since I was something like 10 and finally got a manual to go along with it.  I also picked one up for R.C. Pro-Am, since I got a cart-only copy of that not too long ago.

Okay, so that covers it for MGC.  I will definitely be returning next year.  There was so much cool stuff that I wanted…  But enough of that, I also made a few other purchases, the biggest of which was:

  • Sega Master System Lot (hardware and games): After getting a Master System at MGC, I went home and hit up eBay to expand my collection.  I found a nice deal on a big lot of stuff, which included another system, a couple extra controllers, a light gun, a bunch of games, and (most importantly) a pair of the SMS 3D glasses.  Games in the lot were After Burner, Black Belt, Choplifter, Enduro Racer, Ghost House, Hang On/Safari Hunt, Maze Hunter 3-D, Sports Pad Football, and Zaxxon 3-D.  My favorites of the bunch were probably Maze Hunter 3-D and Ghost House with honorable mentions for Enduro Racer and Zaxxon 3-D.  The rest are pretty mediocre, quite frankly.  I think the SMS is going to take some digging to get to the truly good stuff.

And, finally, I hit up old reliable, Pre-Played, for a few random additions to the collection:

  • Missile Defense 3-D (SMS): This is a neat lightgun game that makes use of the 3D glasses.  It’s a pretty cool effect, shooting at 3D missiles that are popping out of the screen at me.  Not to mention I look like a badass with both the glasses and phazer in tow! (See the picture above).
  • Blaster Master (NES): This game really deserves more praise but never really gained the public awareness to become a favored classic.  It’s something of an underdog, which is probably part of why I like it so much!  For those not aware, it’s a fantastic shooter where you split your time between side-scrolling and overhead sections.  Commandeer a tank in the side-scrolling sections, or hop out at any time to head out on foot.  Enter caves to switch to an overhead view.  The game has a nice, quirky, light-hearted feel to it, too.  I mean, the story involves chasing after your pet frog after it’s grown to humongous size after being exposed to radioactive waste…
  • Golgo-13: Top Secret Episode (NES): This is a unique game that mixes all kinds of different play mechanics like side-scrolling action, horizontal shoot-em-up, FPS, and “sniper modes” and wraps them all up in a spy/espionage plot.  Very interesting overall, but the controls in the side-scrolling sections suck.  Not bad for 99 cents, though!

And, most recently, I grabbed a new NES 72-pin adapter off eBay to resolve the damn blinking problem that every NES ever has.  I should have done this years ago, it works beautifully!

Whew, okay, that about does it for now.  But as you can see, I’ve added a ton of games to my collection without actually writing any new reviews.  I’ve become resigned to the fact that I’ll probably never review all of them at my current pace.  So, don’t be surprised to see a slight format change soon that will allow me to get reviews up much faster and more frequently.

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