What secrets CDs may hold…
July 31, 2007 by Tim · 3 Comments
The Sega Saturn was my first CD-based console, and I remember being really intrigued by the format. Sure, I was familiar with CDs, but I thought it was really cool that I could take these games, which were meant to be played on a console, and explore them in a number of other devices that can also play CDs.
I’m sure most of us have put a game CD into a stereo to listen to its soundtrack, but how many have put games into a PC’s CD-ROM drive to explore its contents? Probably not quite as many. But for me, that was a fun experience. At the very least, it provides a little insight into the technical structure of the game. At the very best, there may be a secret or two to uncover.
Today, I remembered the way I used to check almost every disc-based game I had in my CD-ROM in hopes of finding a few goodies and decided to give it another shot, now that I have a lot more systems to explore. Unfortunately, my search was not particularly fruitful. It seems 3DO games are completely unreadable in normal CD drives, Neo-Geo CD games don’t have much of interest, and TurboGrafx CD/Turbo Duo games just show up as unplayable audio CDs.
But just as I remembered, Saturn (and Dreamcast) games are particularly fun to check out. Sometimes, you’ll just find the game’s files. Other times, there are text files with copyright information. Occasionally, you’ll find playable media files. You might even find HTML files full of Japanese text. But the best is when you find that bonus folder. It might be called “EXTRA,” or it might even be called “SECRET.” It’s a folder that was hidden away, just for the fans. Most people will never even see it, but I, since I took the time to look, got to find that little bit of extra fun.
My favorite disc of goodies? NiGHTS: Into Dreams for the Saturn. It’s nothing too special, but it’s like a hidden treasure. Cool not just for what it contains, but mainly just for the fact that it’s there.
Sitegeist (7/23/07)
July 23, 2007 by Tim · Leave a Comment
Well, I’m back from my camping trip/mini-vacation, so that means I’m behind on my gameplaying. I also came home to discover that my laptop is dead. Hooray! So, that means I’m stuck on my old Pentium III desktop, circa June 2000. What’s all this mean for you guys? It means you get a half-assed update tonight! Hooray! I’ve had a Sitegeist post queued up for a while now, so here it is…
First of all, I want to point out that 3DOkid has been kind enough to reciprocate my link to him, so if you haven’t already, check out his blog for the most 3DO fanboy goodness you can find on the web.
Next, you might also notice the new Recent Comments section in the right sidebar. You can keep track of any new comments as they show up there. Thanks to those of you that have been commenting so far — I enjoy hearing from you! Everyone else, I’m severely disappointed in you for not participating… ;)
I also got FreeDO working on my computer, (The one that’s now broken… Oh, irony!) so that means I got some good screenshots for the Total Eclipse review. Unfortunately, I lost the first set of really good screenshots that I took to a Photoshop crash, (I guess that’s what happens when you open like 40 new images at once. Oops.) but the second batch was good enough, as well.
And one other really small update: I tagged Streets of Rage as a Wii Virtual Console game since I noticed it’s available there.
So, those are the updates. I’ve also been working on getting polls up and running, but I need to rewrite the CSS to get them to look right, and I haven’t felt like doing that! Also, if you’re the one that submitted a Time Capsule: The NES Network link to reddit.com, thanks! That resulted in a nice traffic spike for my humble abode. It’s making me think about adding digg links or something to the site… Anyway, that’s another possible change. Stay tuned!
- Currently Playing: Virtua Cop (Sega Saturn), Killing Time (3DO)
RetroMacro (7/18/07)
July 18, 2007 by Tim · 6 Comments
I’m heading out tomorrow for a long weekend of camping and celebrating my birthday (25 on the 20th… Can I start complaining about feeling old yet?), so while I’m out enjoying nature, I’ll leave you with a new RetroMacro to ponder.
If you’re not the observant type, this is a power button. (Duh.) But the power button to what system? That’s the question! Click the picture for a bigger version and a little bit of a hint! As always, feel free to leave a comment if you think you got it.
Now it’s time for me to go pretend to be the outdoorsy type…
Time Capsule: The NES Network
July 16, 2007 by Tim · Leave a Comment
Back when I subscribed to gaming magazines, I always liked to hold onto them and look through them a few years later. It was always fun to read the old articles in a new light with the knowledge of what came true and what didn’t. It seems I’m not the only one with that interest, as magazine scans seem quite popular in the retro gaming community. Unfortunately, I threw away all my old magazines while I was in college, so I can’t partake in that pastime any longer.
But thanks to the internet, there’s actually a whole new world of old game-related articles to explore — ones outside the gaming press. A lot of people look through old game magazines, but what about old newspaper articles, press releases, and trade magazines? All of them cover video gaming in some way, and I find them incredibly interesting to read through. What was the press saying about the release of the Game Boy? What were they saying about the heady days of the mid-90s when the market was flooded with various game platforms? What products and projects were announced but never saw the light of day? There are an interesting number of parallels between the industry of 15-20 years ago and the industry of today.
I’d like to kick this feature off with an article about a project that Nintendo and AT&T announced in 1989 that seemingly disappeared immediately afterwards: the NES Network.
Nintendo, AT&T to plug into the interactive field – Nintendo of America Inc. and American Telephone and Telegraph Co. form joint venture to enter computer shopping field
Discount Store News, Sept 4, 1989 by Arthur Markowitz
Nintendo, AT&T to Plug Into the Interactive FieldTwo major corporations, American Telephone & Telegraph and Nintendo of America, last month charged up the interactive computer shopping and information service field when they announced plans to enter the nascent business.
The two companies are expected to form a joint venture to originate and deliver shopping, entertainment and information services, as well as pursuing separate endeavors in the interactive business.
This seems like it was a common concept, back in the day. But ultimately, the PC and the web proved to be the breakthrough technologies for electronic shopping and information services. Still, devices like the modern consoles are starting to realize this original vision — the Wii’s news and weather channels, the Xbox 360’s movie downloads, and the PlayStation Network’s upcoming music service are all reminiscent of this old goal.
Nintendo, meanwhile, has set up an NES Network division to develop and market an information service by next year. It has named Jerry Ruttenbur, previously a senior vice president with Home Box Office, to the newly created post of vice president of network products to head up the NES Network.
The NES Network? Jerry Ruttenbur? What? Who?
Nintendo will use its game system now in about 20 million households as the base for the NES Network.
The control deck used to run the Nintendo game–which sells for about $100 in discount stores–will be the processor for the projected information system, with a keyboard, modem and a device that combines a computer disk reader and a facsimile machine as the other hardware. The other hardware together is expected to cost about another $300 to $400.
I can definitely see the logic behind Nintendo’s strategy here. It was an era where PCs were still incredibly expensive and not many people owned them. But millions had NESes. Why not turn those millions of little gray boxes into networking capable machines for a fraction of the cost? It certainly seems to make sense. But then again, the WebTV probably made sense, too…
A Nintendo spokesman said the company was considering several different configurations for its system and hadn’t decided on the exact technology or even marketing plan for the NES Network.
Ruttenbur is responsible for design, marketing and sales of products for the system. The company won’t detail its plan until after he joins Nintendo in October, he said.
Hmm, now maybe we’re getting some hints about why this never came to pass. Did the plan for Ruttenbur to join Nintendo fall through? Did he join but fail to design a compelling product? Actually, a little additional reading indicates that he did join Nintendo of America but wasn’t given adequate support for designing the network and hardware. He ultimately resigned shortly thereafter, in 1991. It seems NOA was not that enthusiastic about the project, despite the existence of a similar service in Japan.
Nintendo’s thrust into interactive information services is part of the company’s efforts to change its game system from a toy into a computer, a move that will blur the merchandising distinction between toys, consumer electronics and computers.
The spokesman said Nintendo’s strategy was to get its technology and basic system into as many households as possible and then provide other hardware that will turn what was first viewed as a toy into a multi-function device.
This is probably the most compelling section of the article. Convergence devices have been a hot topic for years, and apparently even Nintendo was on the bandwagon at one point. In fact, people in the tech industry are still talking about blurring the line between game systems, PCs, and other electronic devices. You don’t need to look any further than the Xbox 360 and PlayStation 3 to see it. Interestingly, Nintendo seems to be the least ambitious of the modern game companies in this regard, despite their attitudes 18 years ago.
Nintendo strived to first “offer a non-intimidating and affordable device to consumers and bit by bit build into a computer.” The NES Network’s success would be based on the huge installed user base of the Nintendo game, he said.
But while their strategy to turn game systems into computers is long gone, their goal to create “non-intimidating” devices is as strong as ever with the DS and Wii…
I think this article leaves us with plenty to think about. What could have been? What would the internet look like today if efforts by Nintendo and others had succeeded in getting the masses online in the early 90s? What would game systems look like today if these project were actually seen through? Would the notion of a “game system” be completely obsolete? I kind of like the niche that game systems have established for themselves, but it’s no doubt that a lot of people had much bigger ideas.
If you’re interested in more details on AT&T’s role or more information on what Nintendo’s Japanese service was like, I’d recommend reading the full article.
EA not totally put-off by 3DO experience
July 13, 2007 by Tim · Leave a Comment
It’s not often that the 3DO gets any mention in the modern gaming environment. While other older platforms like the NES, SNES, Genesis, and TurboGrafx-16 are seeing new life with services like XBLA and the Wii Virtual Console, the 3DO is pretty much dead and forgotten to modern console owners. But, it’s interesting to see that not everyone at EA was soured by their close association with the platform.
Gamasutra briefly asked Frank Gibeau, EA’s vice president and general manager of North American publishing, about EA’s experience with the 3DO and the possibility of them entering into another such hardware partnership. Surprisingly, Gibeau wasn’t totally averse to the idea:
“I worked on (the 3DO),†began Gibeau, “and I’d never say never. I was a product manager on some of the titles, like Shockwave, and Road Rash, so I was part of that team, building the games, so I’m really familiar with what happened.”
“I think the challenge that we had with 3DO was platform positioning,” he continued. “It was the Swiss Army knife of hardware, and we weren’t really sure what it was supposed to do. I think when we look at our business, what’s vitally important to us is the entertainment and customer connection.â€
He’s right on the money about the 3DO’s identity crisis back in the day. But looking at Gamasutra’s original question, is it even relevant? Is there room for another platform like the 3DO? One that’s just a spec that can be manufactured by anyone with a license? Or, perhaps more relevant to EA, one where the hardware designers depend on a partnership with a separate software company to drive software development?
It worked with NEC and Hudson with the PC-Engine, but I have a feeling that today’s first-party centric market came about for good reason. After all, who better to build hardware and software than the people that designed the system?
RetroTube: Best game commercial ever?
July 9, 2007 by Tim · 4 Comments
Imagine, for a moment, that you’re Nintendo and you’ve just wrapped up development on The Legend of Zelda: A Link to the Past for the SNES. Now it’s time to sell the game to the public — a game that would go on to be considered by many as the greatest game of all time. How do you market it? Do you tout its wonderful graphics? Its deep gameplay? Its massive world to explore? Its majestic atmosphere?
Apparently not. Apparently, you use this travesty…
I think I’ll just pretend that Nintendo knew the game was good enough to sell itself and made this commercial as some sort of twisted joke. It’s better for the psyche.
Latest Haul: Midway Arcade Treasures
July 8, 2007 by Tim · Leave a Comment
Alright, I have a confession to make. Maybe the “Wii Virtual Console” category gave it away already, but I do own and play systems that are more modern than the Saturn. [*gasp*] The retro gaming kick that I’ve been on is something that started several months ago — probably around when I got a Neo-Geo CDZ. Then it really kicked into high gear when I finally bought myself the Turbo Duo that I had been wanting for years. But while most of my gaming time is now devoted to older games, I do occasionally bust out the PS2, Xbox, and Wii. (Though I haven’t taken the plunge yet on Xbox 360 or PS3 due to price, reliability, and lack of interesting games.)
So while I was waiting for the tires to be changed on my car today, I decided to browse around the nearby GameStop in search of good, cheap game deals. Normally, I hate GameStop, but I am a fan of their $9.99 and under bin. Today, it had a couple of interesting finds that appealed to my retro gaming senses: Midway Arcade Treasures 1 and 2 for the Xbox.
I’m probably going to have to write a whole separate post about how it’s just not as appealing to play classic games on modern system vs. the original hardware, but for now, I decided to set aside the hate and pick these collections up. At $8 apiece, that’s 44 games for $16! That’s quite a deal. But the real kicker is that these are arcade ports. A lot of the games included in the collections may have been ported to home consoles in the past, but it was usually with some level of sacrifice. After all, when arcades were actually popular, they were usually a technological step ahead of the home systems.
So, while Marble Madness for the NES may be a fantastic game, it doesn’t live up to the original arcade version. Likewise for the NES port of Spy Hunter. And frankly, the SNES and Genesis ports of Mortal Kombat II and 3 just don’t cut it. Or Robotron 2084, Smash TV, and Total Carnage without dual joysticks? No thanks! Even though the Arcade Treasures collections aren’t perfect (there’s a slightly filtered look to most of the games), they’re as close as you can get to the original arcade versions without an expensive MAME cabinet. So, these collections get the thumbs-up from me.
Just one question… We get Mortal Kombat II and 3 in the second collection, but where’s the original Mortal Kombat? My sweat-infused SNES version needs to be replaced!
Check after the break for the complete game list in each collection.
The Retro Gamer’s Lament
July 5, 2007 by Tim · 2 Comments
I wonder how many other retro gamers have the same problem that I do: I want to buy way more games than I probably should. I’ve already posted a couple of Latest Haul posts and even sent myself on a mission to get the hardware and software required to play Snatcher. On top of that, there’s a whole list of TurboGrafx games that I want to get, and to make matters worse, I’ve had seven 3DO games sitting in my shopping cart at Game Express for weeks now, just waiting for me to click “Checkout.”
For newer systems, it’s easy to not buy too many games — it’s awfully expensive to do so. But when you’re talking about retro systems, it’s not difficult to bury yourself in a pile of “new” games. When most of the games you want are less than $10 (and a good chunk are less than $5) it’s kind of hard to tell yourself “No.” But if you don’t resist, you could find yourself surrounded by unplayed games.
I know this is a lot of what I said on the About page, but since writing that, I’m starting to get the distinct feeling that The Retro Review Project might be backfiring a bit… Instead of just motivating me to play through my backlog, it’s really reinvigorating my interest in games, making me want to buy even more! Crap!
Sitegeist (7/5/07)
July 5, 2007 by Tim · Leave a Comment
Let’s see, what have I changed since the last Sitegeist post… I’ve added a new link to my Recommended Links: RVGFANATIC. The owner, Steve, provides a unique look at a lot of SNES games — especially obscure Super Famicom games. If you want to explore the world of unusual Japanese SNES games, this is the place to go.
I’ve recalculated my “reviews completed” ratio off to the right. The number is now based on the number of reviews I plan to write rather than the number of physical games I own (I decided to review some collection carts as separate games). 122? Man, I have a long way to go… And I know for sure that list is going to get longer!
I decided to tag on a “Currently Playing” field to Sitegeist posts. Just for fun, really!
I’m still tweaking the structure of this site to work just the way I want. In the past, I coded all my sites by hand, so they always did exactly what I wanted at pretty much every moment. Now that I’m using a full content management system, (WordPress) I’m finding that I have to wrangle things a bit to get them working just right. Deployment of the site sure was fast, though!
Now the technicalities: I discovered that you can link thumbnail images to a “friendly” HTML page instead of just directly to the file. Since this is what I always wanted in the first place, I’ve gone back and edited all my image links to do so. So now, when you click screenshots or other images, you’ll get a nicer looking page with titles and commentary to go along with the images. From there, you can click the image to view them full size.
I’ve also made some behind-the-scenes changes to how YouTube links get embedded. You shouldn’t see any major difference, except that IE6 now scrolls much more smoothly, and I’m also less likely to break a video by editing the page.
- Currently Playing: Streets of Rage (Sega Genesis), Virtua Cop (Sega Saturn)
Recommended: Logitech 3DO Controller
July 3, 2007 by Tim · Leave a Comment
Third party controllers are generally the bane of any serious gamer. Everyone knows that first party controllers are the best and anything else is merely second class. Third party controllers are the controllers you give to guests you don’t like, or to that guy that’s just too good and needs a handicap.
Well, that’s all fine, but what if there is no true first party controller? This conundrum is unique to the 3DO and its unusual hardware licensing structure. For those who are unfamiliar with the system, the 3DO was merely a specification. Hardware manufacturers could license that specification and create the hardware in any form-factor they desired — it just had to meet certain requirements. So while Panasonic’s REAL Player may be the most famous of the 3DO systems, there were additional units from Goldstar, Sanyo, and Creative. Each system was different and each one came with its own unique controller.
Without a de-facto standard, where do you turn for the best controller? Most 3DO gamers seem to prefer the standard Panasonic pad to the rest, most likely because it’s the one they’re most familiar with. But after playing through Total Eclipse, I was reminded of how there really is one 3DO controller that stands above the pack — the Logitech pad that originally came packed in with the party game Zhadnost.
While the Panasonic pad is bulky and hefty, the Logitech pad is sleek and sexy. Its shape is reminiscent of the fantastic model 2 Saturn pad and molds nicely to your hand. The shoulder buttons tilt inward (as all proper shoulder buttons should) so that you can easily press them with your fingertips, and the d-pad is circular and slightly raised. The tactile feedback on all the buttons is pretty much perfect, and the d-pad feels much less stiff than the Panasonic pad. On top of that, Logitech even put the expansion port for additional controllers at the end of the cord, rather than on the back of the controller. That way, when you play multiplayer, you don’t have to have an extra cord hanging off of your controller. The only possible downside is that this pad omits the headphone jack that the original Panasonic pad has. But really, who uses that?
Now that the 3DO is seeing a few new releases, I suspect we may see a small surge of interest in the system. Maybe a few new people will jump on board, maybe a few old fans will rediscover the system. If you’re one of those, then I suggest you try to track down one of these controllers. I found mine solo on eBay, but you may be able to find one by tracking down retailers that are selling the Zhadnost bundle.